Dungeon Defenders Wiki
New Wiki: dungeondefenders.wiki.gg

Presents are defenses utilized by the Jester. They come in three sizes:

Small (2 DU and 40 mana)
Deluxe (3 DU and 80 mana)
Extravagant (4 DU and 120 mana)

Presents open at the start of the next Combat Phase or when destroyed during combat. They have a chance of containing any of the following:

  • A random tower. The orientation of the present determines that of the defense created.
  • Mana (either on the map or added to the player's bank).
  • Equipment
  • An Ogre

Probability to spawn[]

Tower Mana

Equipment

Ogre
??? ~75% ~15% ~5% ~5%
Small Present
Deluxe Present
Extravagant Present

Potential Towers[]

When a Present spawns a tower, the amount of Defense Units used on the map does not change. This means that any tower spawned by a Small Present effectively costs 2 DU, 3 DU from a Deluxe Present and 4 DU from an Extravagant Present. Presents will never contain a minion, beam defense.

The tables below list the net gain or loss of DU compared to summoning the tower by normal means. The Magic Blockade is only possible defense that occupies more DU than normal when summoned by a present.

Small Present

Small Present[]

DU Salvage
Magic Blockade -1
Magic Missile Tower 1
Spike Blockade 1
Ensnare Aura 1
Proximity Mine Trap 1
Gas Trap 1
Ethereal Spike Trap 1
Darkness Trap 1
Jack in the Box 1
Deluxe Present

Deluxe Present[]

DU salvage
Fireball Tower 2
Bouncer Blockade 1
Electric Aura 2
Healing Aura 1
Inferno Trap 1
Enrage Aura 2
Party Popper Tower 1
Oil Trap (Redux) 1
Extravagant Present

Extravagant Present[]

DU salvage
Lightning Tower 3
Deadly Striker Tower 4
Harpoon Turret 2
Bowling Ball Turret 3
Slice N Dice Blockade 4
Strength Drain Aura 1
Snowball Tower (Redux) 4
Mortar Turret (Redux) 4
SAM Unit (Redux) 4

Notes[]

  • The base casting time to summon a present of any size is 10 seconds.
  • The Jester's defense stats determine the stats of towers summoned by her presents. These defenses gain an additional +40% attack/effect rate.
  • Presents may only spawn traps and auras that do not interfere with a nearby duplicate. A Strength Drain Aura cannot spawn if its range were to overlap with another Strength Drain.
  • Traps and Auras from presents will always spawn at 100% scale.
  • Sharken cannot push presents.

Navigation[]