Presents are defenses utilized by the Jester. A Jester can build presents of three different sizes:
Presents open at the beginning of the Combat Phase or when destroyed by an enemy. They have a chance of containing any of the following:
- A Tower (see below)
- Mana (either on the map or added to the player's bank).
- An Ogre
Probability to spawn
When a Present spawns a tower, the amount of DU used on the map does not change. This means that any tower spawned by a Small Present effectively costs 2 DU. The DU Salvage Columns below list the net gain or loss of DU compared to summoning the tower by normal means. (The Magic Blockade is the only tower that uses more DU if spawned by a Present than if summoned normally, as it only costs the Apprentice/Adept 1 DU to build.)
|Magic Missile Tower||1|
|Proximity Mine Trap||1|
|Ethereal Spike Trap||1|
|Jack in the Box||1|
|Deadly Striker Tower||4|
|Bowling Ball Turret||3|
|Slice N Dice Blockade||4|
|Strength Drain Aura||1|
- Time to summon without increasing stats is 10 seconds.
- Presents cannot contain another present or any Series EV or Summoner defense.
- The Jester's defense stats determine the stats of towers summoned by her presents.