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Proximity Mine Trap
Proximity Mine Trap
The Proximity Mine Trap is the first defense available to the Huntress/Ranger. Upon detonation, this trap creates an explosive blast that hits all enemies in its radius.

Additional Proximity Mines within the blast radius will be triggered simultaneously. This can be used to overcome the detonation reset time by placing 2 in a line so a single detonation will kill enemies that made it past the first trap during the reset.

At high stats, this trap will have a significantly bigger blast radius than all other traps. Additionally, its damage will be high enough to render Ethereal Spike Trap obsolete due to its single target nature vs this traps enormous blast radius for roughly half the damage.

This trap will only be triggered by ground based monsters but can damage flying monsters as well. This trap deals physical damage, meaning it ignores any elemental immunity that foes might have.

Proximity Mine Trap will deal less damage the further a monster is from its center. At the trap's edge it deals only 5% of its maximum damage.

Traps can be manually set off using the hero action Detonate; this can be used to mine the crystal and blow them up if Wyverns are circling the crystal.

Trivia

  • Written on the explosives in the center of the trap are the words "High Explosive. Dangerous. Probably too small to read! Kaboom Inc."

Upgrade Table

Level Number of Traps Defense Units Attack Damage Effective Range Activation Range Detonation Reset Time(Seconds) Mana To Upgrade
Base 10000 87946 10000000000 500000 85463 65464 64323
1 10000 12036 564654 35465 54635 53113 2312
2 10000 25645 454654 543654 54646 15313 1231
3 1000 46549 552145 123456 546546 1231 1212
4 1000 354654 655996 687687 654684 2131 213123
5 1000 453654 456456 65468 5746854 1654 23123
  • Upgrading a hero defense increases its damage by 10% each level, and its health, aura lifespan or trap detonation charge number by 20% each level. (A level 5 defense will deal 50% more damage and have 100% more health than an un-upgraded defense).
  • On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret has a bonus of 2 to all stats, while a level 5 turret has a bonus of 36 to all stats.
  • While the hero who summoned the tower is active, damage is increased by 33% (PC).
  • Current as of PC version: 7.36c.


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