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==Weapon quality== |
==Weapon quality== |
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− | Weapon quality is a simple way to tell a weapon's overall strength and value. |
+ | Weapon quality is a simple way to tell a weapon's overall strength and value. See the [[#Quality value table|table]] for stat details. |
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− | ! Name !! Level !! Multiplier |
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==Armor quality== |
==Armor quality== |
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Information taken from PC release version 7.12e helmets. |
Information taken from PC release version 7.12e helmets. |
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− | {| border="1" cellpadding="5" style="border: 1px solid white" |
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− | ! Name !! Level !! Multiplier |
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− | | Cursed || 0 || -1000 |
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− | | Torn || 0 || 0 |
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− | | Worn || 2 || 0.075 |
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− | | Stocky || 4 || 0.2 |
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− | | Solid || 6 || 0.4 |
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− | | Sturdy || 8 || 0.8 |
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− | | Polished || 12 || 1.3 |
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− | | Shining || 16 || 2 |
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− | | Powerful || 20 || 3 |
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− | | Amazing || 25 || 4.2 |
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− | | Epic || 30 || 5.5 |
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− | | Legendary || 38 || 7 |
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− | | Godly || 50 || 8 |
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− | |} |
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There is a common misconception that the '''Cursed''' quality is an elemental resistance, however this is not true. See the next section for details. |
There is a common misconception that the '''Cursed''' quality is an elemental resistance, however this is not true. See the next section for details. |
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The '''Cursed''' armor quality is a normal, base quality, not a damage reduction quality. It's possible to find '''Cursed Unlucky''' armor, though it is not advisable to equip it, as such armor is usually worse than wearing no armor at all! |
The '''Cursed''' armor quality is a normal, base quality, not a damage reduction quality. It's possible to find '''Cursed Unlucky''' armor, though it is not advisable to equip it, as such armor is usually worse than wearing no armor at all! |
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+ | ==Quality value table== |
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+ | In the table below, the "Name" column is the prefix for that quality, the "Level" columns shows the level a hero must be to equip a weapon or armor of that quality level, and the "Multiplier" column indicates the relative value and stats of weapons/armor with that quality. |
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+ | ! Name !! Weapon Level !! Weapon Multiplier !! Armor Level !! Armor Multiplier |
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Revision as of 13:19, 14 December 2011
Quality is a property of all equipment in the game, including Weapons, Armor, and Familiars. For most weapons and armor, the quality of the item is an adjective, the first word in the item's name.
Weapon quality
Weapon quality is a simple way to tell a weapon's overall strength and value. See the table for stat details.
Armor quality
Armor quality functions similar to weapon quality, but is split into more than one type, such as an optional secondary elemental damage reduction quality.
Base quality
Base armor quality functions the same as weapon quality, but has different level requirements and stat multipliers.
Information taken from PC release version 7.12e helmets.
There is a common misconception that the Cursed quality is an elemental resistance, however this is not true. See the next section for details.
Damage reduction quality
The damage reduction quality is a chance for the weapon to have additional elemental resistances. As a base, all armor must have at least 1% reduction to generic damage, and around a net 0% elemental resistance/weakness. These qualities multiply resistances armor may have away from that balance.
Name | Multiplier | Notes |
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Unlucky | -1000 | Unlucky armor frequently has 1 elemental weakness, or in some cases, 1 resistance and 2 weaknesses. |
blank | 0 | Armor with this damage reduction quality has no second prefix. Such armor typically has either no elemental qualities, or 1 resistance balanced by 1 weakness. |
Lucky | 1 | Lucky armor has either 1 elemental resistance, or 2 resistances and 1 weakness to balance. |
Blessed | 2 | Blessed armor has 2 elemental resistances and no weakness. |
Enchanted | 3 | The highest damage reduction quality, enchanted armor has resistances to all 3 elements. |
Enchanted armor has a higher negative threshold (1) than the others (0.93), making it almost always a superior choice.
The Cursed armor quality is a normal, base quality, not a damage reduction quality. It's possible to find Cursed Unlucky armor, though it is not advisable to equip it, as such armor is usually worse than wearing no armor at all!
Quality value table
In the table below, the "Name" column is the prefix for that quality, the "Level" columns shows the level a hero must be to equip a weapon or armor of that quality level, and the "Multiplier" column indicates the relative value and stats of weapons/armor with that quality.
Information taken from PC release version 7.12e.
Name | Weapon Level | Weapon Multiplier | Armor Level | Armor Multiplier |
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Cursed | 0 | -1000 | 0 | -1000 |
Torn | 0 | 0 | 0 | 0 |
Worn | 3 | 0.075 | 2 | 0.075 |
Stocky | 6 | 0.2 | 4 | 0.2 |
Solid | 8 | 0.4 | 6 | 0.4 |
Sturdy | 10 | 0.9 | 8 | 0.8 |
Polished | 12 | 1.5 | 12 | 1.3 |
Shining | 14 | 2.5 | 16 | 2 |
Powerful | 20 | 3.6 | 20 | 3 |
Amazing | 27 | 5.25 | 25 | 4.2 |
Epic | 34 | 6.3 | 30 | 5.5 |
Legendary | 45 | 7.25 | 38 | 7 |
Godly | 60 | 8.125006 | 50 | 8 |