Dungeon Defenders Wiki
Register
mNo edit summary
Tag: Visual edit
(24 intermediate revisions by 13 users not shown)
Line 4: Line 4:
 
| race = Elf
 
| race = Elf
 
| gender = Male
 
| gender = Male
| type = Traps
+
| type = [[Traps]]
| weapons = Crossbows/Guns/<br>Flamethrowers/<br>Grenade Launchers}}
+
| weapons = [[Huntress_Weapons#Crossbows|Crossbows/]][[Huntress_Weapons#Guns|Guns/]]<br>[[Huntress_Weapons#Flamethrowers|Flamethrowers/]]<br>[[Huntress_Weapons#Grenade Launchers|Grenade Launchers]]}}
The '''Ranger''' hero class is a [[Counterpart Heroes|counterpart]] to the [[Huntress]]. It is available as paid [[Downloadable Content|downloadable content]] on [http://store.steampowered.com/app/203701/ Steam]. Trained in reconnaissance, he deploys [[traps|deadly traps]] and explosives. He is trained in ranged weaponry and is sure to always hit his mark. Raining down arrows and ammo from above, the enemy never sees him coming.
+
The '''Ranger''' hero class is a male [[Counterpart Heroes|counterpart]] to the [[Huntress]]. He is available as paid [[Downloadable Content|downloadable content]] on [http://store.steampowered.com/app/203701/ Steam].
  +
  +
Compared to the Huntress, the Ranger has more health, but moves slower. His weapon damage scales with ''Hero Damage'' slightly better than his female counterpart.
   
 
==Defenses==
 
==Defenses==
 
The Ranger utilizes [[Traps|traps]] which have a small trigger area inside of a larger area of effect. Placing multiple [[traps]] of the same type within the effect radius will cause all traps to detonate simultaneously.
 
The Ranger utilizes [[Traps|traps]] which have a small trigger area inside of a larger area of effect. Placing multiple [[traps]] of the same type within the effect radius will cause all traps to detonate simultaneously.
   
: [[Image:Gas_Trap.png|30px|left]][[Gas Trap]] ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defense units.
+
: [[Image:Proximity_Mine_Trap.png|30px]] [[Proximity Mine Trap]] ‐ When actiated, an explosive blast instantly devastates all nearby enemies. Uses 3 defense units.
   
: [[Image:Proximity_Mine_Trap.png|30px|left]][[Proximity Mine Trap]] ‐ When activated, an explosive blast instantly devastates all nearby enemies. Uses 3 defense units.
+
: [[Image:Gas_Trap.png|30px]] [[Gas Trap]] ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defense units.
   
: [[Image:Inferno_Trap.png|30px|left]][[Inferno Trap]] ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defense units.
+
: [[Image:Inferno_Trap.png|30px]] [[Inferno Trap]] ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defense units.
   
: [[Image:Ethereal_Spike_Trap.png|30px|left]][[Ethereal Spike Trap]] ‐ When activated, a single enemy is skewered for massive damage. Electric immune enemies are not affected. Uses 3 defense units.
+
: [[Image:Darkness_Trap.png|30px]] [[Darkness Trap]] ‐ When activated, a cloud of darkness makes enemies lose their current target, and lose any elemental effect. Uses 3 defense units.
   
: [[Image:Darkness_Trap.png|30px|left]][[Darkness Trap]] ‐ When activated, a cloud of darkness makes enemies lose their current target, and lose any elemental effect. Uses 5 defense units.
+
: [[Image:Ethereal_Spike_Trap.png|30px]] [[Ethereal Spike Trap]] ‐ When activated, a single enemy is skewered for massive damage. Electric immune enemies are not affected. Uses 3 defense units.
   
 
==Abilities==
 
==Abilities==
: [[Piercing Spreadshot]] ‐ Focuses mana into 3 ethereal projectiles which pass through all enemies!
+
: [[File:SpreadShot_Wheel.png|30px]] [[Piercing Spreadshot]] ‐ Focuses mana into 3 ethereal projectiles which pass through all enemies!
   
: [[Invisibility Field]] ‐ Projects a radius of invisibility around himself and allies, including defenses. Does not protect from [[Dark Elf Warrior]]s. Nearby enemies may still notice the defenses.
+
: [[File:MassInvisibility_Wheel.png|30px]] [[Invisibility Field]] ‐ Projects a radius of invisibility around himself and allies, including defenses. Does not protect from [[Dark Elf Warrior]]s. Nearby enemies may still notice the defenses.
   
 
==Weapon Skills==
 
==Weapon Skills==
Line 33: Line 35:
 
{{Ranger Costumes}}
 
{{Ranger Costumes}}
 
==Trivia==
 
==Trivia==
  +
<gallery>
*The Ranger is the only male counterpart to the original heroes.
 
  +
Ranger.png
 
</gallery>The Ranger is the only male counterpart to the original heroes.
 
*The Ranger hails from the wood elves’ traditional home near the great [[Mistymire Forest|forest of Mistymire]].<sup>[http://store.steampowered.com/app/203701/]</sup>
 
*The Ranger hails from the wood elves’ traditional home near the great [[Mistymire Forest|forest of Mistymire]].<sup>[http://store.steampowered.com/app/203701/]</sup>
   
Line 45: Line 49:
 
[[Category:Heroes]]
 
[[Category:Heroes]]
 
[[Category:DLC]]
 
[[Category:DLC]]
  +
[[Category:Additional Heroes]]

Revision as of 18:02, 20 September 2020

DarkElfWarriorIconHard
PC Only Content
Information on this page is PC specific.
DarkElfWarriorIconHard

The Ranger hero class is a male counterpart to the Huntress. He is available as paid downloadable content on Steam.

Compared to the Huntress, the Ranger has more health, but moves slower. His weapon damage scales with Hero Damage slightly better than his female counterpart.

Defenses

The Ranger utilizes traps which have a small trigger area inside of a larger area of effect. Placing multiple traps of the same type within the effect radius will cause all traps to detonate simultaneously.

Proximity Mine Trap Proximity Mine Trap ‐ When actiated, an explosive blast instantly devastates all nearby enemies. Uses 3 defense units.
Gas Trap Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defense units.
Inferno Trap Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defense units.
Darkness Trap Darkness Trap ‐ When activated, a cloud of darkness makes enemies lose their current target, and lose any elemental effect. Uses 3 defense units.
Ethereal Spike Trap Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric immune enemies are not affected. Uses 3 defense units.

Abilities

SpreadShot Wheel Piercing Spreadshot ‐ Focuses mana into 3 ethereal projectiles which pass through all enemies!
MassInvisibility Wheel Invisibility Field ‐ Projects a radius of invisibility around himself and allies, including defenses. Does not protect from Dark Elf Warriors. Nearby enemies may still notice the defenses.

Weapon Skills

Projectile Speed Repeating Fire ‐ The Ranger’s mechanical weapons shoot repeating projectiles at a high rate of fire, though depleting his loaded ammunition.
Reload Speed Reload ‐ The Ranger can reload his weapon’s ammunition clip manually, or whenever his weapon runs out. Reloading an empty clip takes longer than reloading mid-clip.

Ranger's Costumes



Trivia

The Ranger is the only male counterpart to the original heroes.

Weapons