Dungeon Defenders Wiki
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Defenses

  • Gas TrapGas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defence units.
  • Proximity Mine TrapProximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies. Uses 3 defence units.
  • Inferno TrapInferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defence units.
  • Ethereal Spike TrapEthereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric immune enemies are not affected. Uses 3 defence units.
  • Darkness TrapDarkness Trap ‐ When activated, enemies become consumed by darkness, rendering them unable to attack, and making them lose their current target. Uses 6 defence units.

Abilities

  • Piercing Spreadshot ‐ Focuses mana into 3 ethereal projectiles which pass through all enemies!
  • Invisibility Field ‐ Projects a radius of invisibility around himself and allies, including defenses. However nearby enemies may still notice the defenses!

Weapon Skills

  • Repeating Fire ‐ The Ranger’s mechanical weapons shoot repeating projectiles at a high rate of fire, though depleting his loaded ammunition.
  • Reload ‐ The Ranger can reload his weapon’s ammunition clip manually, or whenever his weapon runs out.

Trivia information

  • The Ranger is the only male counterpart to the original heroes.

Weapons


Gameplay Trailer

None

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