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|type = [[Beams]]
 
|type = [[Beams]]
 
|weapons = Dual Wield<br>[[Apprentice and Adept Weapons|Apprentice]] and/or <br>[[Huntress and Ranger Weapons|Huntress]] Weapons|image = File:Seriesevconceptartfinal.png}}The '''Series EV''' is an additional [[Heroes|hero class]] available as part of the [[Series EV Hero DLC|Series EV Hero DLC.]] It was released for the PC on March 29, 2012.
 
|weapons = Dual Wield<br>[[Apprentice and Adept Weapons|Apprentice]] and/or <br>[[Huntress and Ranger Weapons|Huntress]] Weapons|image = File:Seriesevconceptartfinal.png}}The '''Series EV''' is an additional [[Heroes|hero class]] available as part of the [[Series EV Hero DLC|Series EV Hero DLC.]] It was released for the PC on March 29, 2012.
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Series EV can equip any two ranged weapons and switch between them at will. She deals about the same amount of damage with staves as the Apprentice/Adept. However, she deals 20% less damage with other ranged weapons (compared to the Huntress or Ranger).
   
 
==Promotional Description==
 
==Promotional Description==
   
   
<blockquote style="font-style: normal; ">Assembled long ago by a master mechanic within the depths of [[Sky City]], the Series EV automaton has been powered back to life and is ready for action! By placing down an array of powerful [[Beams |Electronic Beams]] of varying lengths, EV can decimate enemy forces. The longer the length of the beam the more [[Defense Units]] each costs to build.</blockquote>
 
   
<blockquote style="font-style: normal; ">She can store up to two [[Huntress and Ranger Weapons|Guns]] and [[Apprentice and Adept Weapons|Magic Staffs]] in her memory bank, reproducing their capabilities with her "Assimilable Range Cannon", and can switch between any two such weapons on the fly. Furthermore, EV can consume vast quanities of Mana power to unleash a destructive [[Proton Charge Blast]] and project a [[Holographic Decoy]] which will attract and confuse enemies before exploding in their faces.</blockquote>
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<blockquote style="font-style: normal; ">''Assembled long ago by a master mechanic within the depths of [[Sky City]], the Series EV automaton has been powered back to life and is ready for action! By placing down an array of powerful [[Beams|Electronic Beams]] of varying lengths, EV can decimate enemy forces. The longer the length of the beam the more [[Defense Units]] each costs to build.''</blockquote>
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<blockquote style="font-style: normal; ">''She can store up to two [[Huntress and Ranger Weapons|Guns]] and [[Apprentice and Adept Weapons|Magic Staffs]] in her memory bank, reproducing their capabilities with her "Assimilable Range Cannon", and can switch between any two such weapons on the fly. Furthermore, EV can consume vast quanities of Mana power to unleash a destructive [[Proton Charge Blast]] and project a [[Holographic Decoy]] which will attract and confuse enemies before exploding in their faces.''</blockquote>
   
 
<blockquote style="font-style: normal; ">- Steam<sup>[http://store.steampowered.com/app/208541/]</sup></blockquote>
 
<blockquote style="font-style: normal; ">- Steam<sup>[http://store.steampowered.com/app/208541/]</sup></blockquote>
   
 
<h2>Defenses</h2>
 
<h2>Defenses</h2>
The Series EV can deploy a host of specialized defenses between any two points (or nodes). Each defense can be adjusted in length, with longer defensive lines costing more [[Defense Units]] (DUs) but possessing higher [[Defense Health|health]] (HP).
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The Series EV can deploy a host of beams between any two points (or nodes). These can be adjusted in length, with longer lines costing more [[Defense Units]] (DUs) but possessing higher [[Defense Health|health]] (HP). Enemies cannot attack beams (except Physical Beams).
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<br />
 
 
*[[File:Proton Beam.png|30px|left]] [[Proton Beam]] - An intense beam that constantly zaps all ground enemies foolish enough to walk along its path. Health depletes as it attacks. Costs 2-5 defense units.
<br />
 
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*[[File:Proton Beam.png|30px|left]] [[Proton Beam]] - An intense beam that constantly zaps all ground enemies foolish enough to walk along its path. Costs 3-6 defense units.
 
<br />
 
 
*[[File:Physical Beam.png|30px|left]] [[Physical Beam]] - A simple but versatile blockade, capable of being adapted to any location. Blocks the movement of ground enemies, slowing their progress. Costs 2-5 defense units.
 
*[[File:Physical Beam.png|30px|left]] [[Physical Beam]] - A simple but versatile blockade, capable of being adapted to any location. Blocks the movement of ground enemies, slowing their progress. Costs 2-5 defense units.
<br />
 
*[[File:Reflection Beam.png|30px|left]] [[Reflection Beam]] - Reflects enemy projectiles back at other enemies. Costs 1-3 defense units.
 
<br />
 
*[[File:Shock Beam.png|30px|left]] [[Shock Beam]] - A laser trip wire with a delayed detonation that stuns and damages ground enemies which pass it. Has a limited number of detonation charges, similar to Huntress [[:Category:Huntress Towers|traps]]. Costs 4-7 defense units.
 
<br />
 
*[[File:Tower Buff Beam.png|30px|left]] [[Tower Buff Beam]] - A beam which increases the effectiveness of other hero defenses <span style="font-style: normal; ">by a percentage</span> along its length and goes down only when an affected unit does. Costs 4-6 defense units.
 
   
 
*[[File:Reflection Beam.png|30px|left]] [[Reflection Beam]] - Reflects non-boss enemy projectiles back at other enemies. Each projectile reflected always deals 25 damage to the beam. Costs 1-3 defense units.
   
 
*[[File:Shock Beam.png|30px|left]] [[Shock Beam]] - A laser trip wire with a delayed detonation that stuns and damages ground enemies which pass it. Has a limited number of charges, similar to Huntress [[:Category:Huntress Towers|traps]]. Costs 2-6 defense units.
Towers and Abilties in action
 
   
 
*[[File:Tower Buff Beam.png|30px|left]] [[Tower Buff Beam]] - A beam which increases the effectiveness of other hero defenses <span style="font-style: normal; ">by a percentage</span> along its length or nodes and goes down only when an affected unit does. Costs 4-6 defense units.
[[Video:Series EV Turrets & Abilities|thumb|300px|right]]
 
   
 
==Abilities==
 
==Abilities==
*[[File:cloakev.png|30px|left]] [[Holographic Decoy]] - Projects a holographic replica of the Series EV to attract and fool your foes. Explodes upon destruction or [[Detonate Traps|detonation]], hurting all nearby enemies.
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*[[File:SEV_Decoy_icon.png|30px|left]] [[Holographic Decoy]] - Projects a holographic replica of the Series EV to attract and fool your foes. Explodes upon destruction or [[Detonate Traps|detonation]], hurting all nearby enemies.
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<br />
 
*[[File:arcev.png|30px|left]] [[Proton Charge Blast]] - Toggle to absorb [[mana]] and store it. Attack while active to unleash that stored mana in a devastating penetrating shot that deals splash damage to your enemies. Firing phase length dependant on mana collected.
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*[[File:SEV_ManaCharge_icon.png|30px|left]] [[Proton Charge Blast]] - Toggle to absorb [[mana]] and store it. Attack while active to unleash that stored mana in a devastating penetrating shot that deals splash damage to your enemies. Firing phase length dependant on mana collected. This ability also scales with the active weapon's damage stat. Weapons can be switched during use without ending the beam early.
   
 
==Weapon Skills==
 
==Weapon Skills==
 
*Can equip [[Apprentice and Adept Weapons|Apprentice]] and [[Huntress and Ranger Weapons|Huntress]] weapons. Two weapons may be held at once (i.e. two apprentice weapons, or two huntress weapons, or one of each).
 
*Can equip [[Apprentice and Adept Weapons|Apprentice]] and [[Huntress and Ranger Weapons|Huntress]] weapons. Two weapons may be held at once (i.e. two apprentice weapons, or two huntress weapons, or one of each).
*Passive Effects (such as heath boosts and tower boost) of both weapons equipped are applied at all times, but not any effect relating to weapons, which are kept seperate.
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*Passive Effects (such as heath boosts and tower boost) of both weapons equipped are applied at all times, but not any effect relating to weapons, which are kept separate.
 
*Press "X" or click by default to switch between the two.
 
*Press "X" or click by default to switch between the two.
 
*Gamepad (namely Xbox 360 controller) users can press the left stick button to switch between weapons.
 
*Gamepad (namely Xbox 360 controller) users can press the left stick button to switch between weapons.
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== Series EV's Costumes ==
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* [[Bounty Hunter Costume]]
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* [[Jetpacking Bounty Hunter Costume]]
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* [[EV 1.5 Costume]]
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* [[EV 1.75 Costume]]
   
 
==Media==
 
==Media==
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===Trailer & Usage Guide===
 
===Trailer & Usage Guide===
[[Video:Series EV Trailer|right|300px]][[Video:Series EV - Usage|300px|left]]
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[[File:Series EV Trailer|right|300px]][[File:Series EV - Usage|300px|left]]
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==Notes==
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==Trivia==
*The DLC will be on sale for $2.99 for a week following its PC release. It will be priced (not including sales) at $3.99 USD on [http://store.steampowered.com/app/208541/ Steam].
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*The DLC was on sale for $2.99 for a week following its PC release. It is priced (not including sales) at $3.99 USD on [http://store.steampowered.com/app/208541/ Steam].
*When creating a new Series EV hero, some of her randomly generated names are MegaGirl, Roll, Rush, Beat, and ProtoGirl, all of which are references characters from the [http://megaman.wikia.com/wiki/Mega_man MegaMan] series.
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*When creating a new Series EV hero, some of her randomly generated names are MegaGirl, Roll, Rush, Beat, and ProtoGirl, all of which are references to characters from the [http://megaman.wikia.com/wiki/Mega_man ''Mega Man''] series.
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*Her two unlockable "Bounty Hunter" costumes are based on Samus Aran's power suit from the ''Metroid'' series.
   
   
{{Template:Heromenu}}
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{{Heromenu}}
 
[[Category:Heroes]]
 
[[Category:Heroes]]
 
[[Category:DLC]]
 
[[Category:DLC]]
 
[[Category:Series EV]]
 
[[Category:Series EV]]
 
[[Category:Additional Heroes]]
 
[[Category:Additional Heroes]]
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[[Category:PC]]

Revision as of 17:26, 13 February 2020

DarkElfWarriorIconHard
PC Only Content
Information on this page is PC specific.
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The Series EV is an additional hero class available as part of the Series EV Hero DLC. It was released for the PC on March 29, 2012.

Series EV can equip any two ranged weapons and switch between them at will. She deals about the same amount of damage with staves as the Apprentice/Adept. However, she deals 20% less damage with other ranged weapons (compared to the Huntress or Ranger).

Promotional Description

Assembled long ago by a master mechanic within the depths of Sky City, the Series EV automaton has been powered back to life and is ready for action! By placing down an array of powerful Electronic Beams of varying lengths, EV can decimate enemy forces. The longer the length of the beam the more Defense Units each costs to build.

She can store up to two Guns and Magic Staffs in her memory bank, reproducing their capabilities with her "Assimilable Range Cannon", and can switch between any two such weapons on the fly. Furthermore, EV can consume vast quanities of Mana power to unleash a destructive Proton Charge Blast and project a Holographic Decoy which will attract and confuse enemies before exploding in their faces.

- Steam[1]

Defenses

The Series EV can deploy a host of beams between any two points (or nodes). These can be adjusted in length, with longer lines costing more Defense Units (DUs) but possessing higher health (HP). Enemies cannot attack beams (except Physical Beams).

  • Proton Beam
    Proton Beam - An intense beam that constantly zaps all ground enemies foolish enough to walk along its path. Health depletes as it attacks. Costs 2-5 defense units.
  • Physical Beam
    Physical Beam - A simple but versatile blockade, capable of being adapted to any location. Blocks the movement of ground enemies, slowing their progress. Costs 2-5 defense units.
  • Reflection Beam
    Reflection Beam - Reflects non-boss enemy projectiles back at other enemies. Each projectile reflected always deals 25 damage to the beam. Costs 1-3 defense units.
  • Shock Beam
    Shock Beam - A laser trip wire with a delayed detonation that stuns and damages ground enemies which pass it. Has a limited number of charges, similar to Huntress traps. Costs 2-6 defense units.
  • Tower Buff Beam
    Tower Buff Beam - A beam which increases the effectiveness of other hero defenses by a percentage along its length or nodes and goes down only when an affected unit does. Costs 4-6 defense units.

Abilities

  • SEV Decoy icon
    Holographic Decoy - Projects a holographic replica of the Series EV to attract and fool your foes. Explodes upon destruction or detonation, hurting all nearby enemies.
  • SEV ManaCharge icon
    Proton Charge Blast - Toggle to absorb mana and store it. Attack while active to unleash that stored mana in a devastating penetrating shot that deals splash damage to your enemies. Firing phase length dependant on mana collected. This ability also scales with the active weapon's damage stat. Weapons can be switched during use without ending the beam early.

Weapon Skills

  • Can equip Apprentice and Huntress weapons. Two weapons may be held at once (i.e. two apprentice weapons, or two huntress weapons, or one of each).
  • Passive Effects (such as heath boosts and tower boost) of both weapons equipped are applied at all times, but not any effect relating to weapons, which are kept separate.
  • Press "X" or click by default to switch between the two.
  • Gamepad (namely Xbox 360 controller) users can press the left stick button to switch between weapons.

Series EV's Costumes

Media


Trailer & Usage Guide






Trivia

  • The DLC was on sale for $2.99 for a week following its PC release. It is priced (not including sales) at $3.99 USD on Steam.
  • When creating a new Series EV hero, some of her randomly generated names are MegaGirl, Roll, Rush, Beat, and ProtoGirl, all of which are references to characters from the Mega Man series.
  • Her two unlockable "Bounty Hunter" costumes are based on Samus Aran's power suit from the Metroid series.