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These creatures possess the ability to physically push aside hero defenses, similar to the [[Goblin Mech]] boss monster. Sharken will not stop to attack hero defenses, but proceed directly to the [[Eternia Crystal]]s, pushing physical hero defenses out of its way.
 
These creatures possess the ability to physically push aside hero defenses, similar to the [[Goblin Mech]] boss monster. Sharken will not stop to attack hero defenses, but proceed directly to the [[Eternia Crystal]]s, pushing physical hero defenses out of its way.
   
This enemy, like the Djinn, is not considered a miniboss. However, it is one of the more difficult monsters, especially for beginning defenders to defeat, as they have a large amount of health and do a suprising amount of damage.
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This enemy, like the Djinn, is not considered a miniboss. However, it is one of the more difficult monsters, especially for beginning defenders to defeat, as they have a large amount of health and do a surprising amount of damage.
 
==Behavior==
 
==Behavior==
*Sharken will initially walk slowly across the map. However, upon coming into range of a physical hero defense they will rapidly charge towards it and begin to deal tremendous damage with its heavy melee attacks.
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*Sharken will initially walk slowly across the map. However, upon coming into range of a physical hero defense they will rapidly charge towards it and begin to deal tremendous damage with its heavy melee attacks, as well as knocking your defenses back from it's original spot.
   
 
==Strategy==
 
==Strategy==

Revision as of 17:27, 29 April 2012

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PC Only Content
Information on this page is PC specific.
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TheSharken is an aquatic creature that was added with the Part 3: Aquanos DLC on 26 April 2012 for the PC.

These creatures possess the ability to physically push aside hero defenses, similar to the Goblin Mech boss monster. Sharken will not stop to attack hero defenses, but proceed directly to the Eternia Crystals, pushing physical hero defenses out of its way.

This enemy, like the Djinn, is not considered a miniboss. However, it is one of the more difficult monsters, especially for beginning defenders to defeat, as they have a large amount of health and do a surprising amount of damage.

Behavior

  • Sharken will initially walk slowly across the map. However, upon coming into range of a physical hero defense they will rapidly charge towards it and begin to deal tremendous damage with its heavy melee attacks, as well as knocking your defenses back from it's original spot.

Strategy

  • Using a combination between Auras and Traps do not give Sharken a target, therefore will always walk slowly across the map. Ogres can be dealt with using DPS-centered heroes.
  • Gas Traps can render Sharken completely immobile, allowing heroes the opportunity to take them out before they reach any tangible defenses.

Trivia

  • The Sharken is mentioned in the weapon description of the Bonecutter.