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{{Unreleased Content}}{{PC_Only}}
 
 
{{Infobox creature
 
{{Infobox creature
 
|image=Sharkenpose.png
 
|image=Sharkenpose.png
|attacktype=Unknown
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|attacktype=Heavy Melee
|special=Push Aside<br>Hero Defenses
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|special=Charge Towards<br>Physical Defenses
 
|introduced = [[Part 3: Aquanos]]}}
 
|introduced = [[Part 3: Aquanos]]}}
The'''{{PAGENAME}}''' is an unreleased assumed aquatic creature that will be added with the [[Part 3: Aquanos]] DLC.
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The '''{{PAGENAME}}''' is an aquatic creature that was added with the [[Part 3: Aquanos]] DLC on 26 April 2012 for the PC.
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These sharks possess the ability to physically push aside hero defenses, similar to the [[Goblin Mech]] boss monster. Sharken will generally not stop to attack hero defenses, but proceed directly to the [[Eternia Crystal]]s, pushing physical hero defenses out of their way.
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This enemy, like the [[Djinn]] and [[Goblin Copter]], is announced upon arrival even though it is not considered a miniboss. However, it is one of the more difficult monsters, especially for beginning defenders to defeat, as they have a large amount of health and do a surprising amount of damage.
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==Behavior==
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Sharken initially move slowly across the map. However, upon seeing a physical hero defense they wind up for several seconds then charges at it. This charge deals tremendous damage to the hit defense and knocks it back from its original position. Sharken cannot be stunned once they start charging at a physical defense.
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==Strategy==
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*Using a combination between [[Auras]] and [[Traps]] do not give Sharken a target, therefore will always walk slowly across the map. Sharken can be dealt with using DPS-centered heroes before they reach a crystal.
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*[[Gas Trap]]s can render Sharken completely immobile, allowing heroes the ample opportunity to take them out before they reach any tangible defenses.
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*Placing an inexpensive defense (such as a [[Magic Blockade]]) near a cliff will cause Sharkens to charge at it, plummeting to their death.
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*Using a [[Holographic Decoy]] or minions is an excellent alternative to other solid defenses, as Sharken cannot move them.
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*Lighting Stance and Shock beams can interrupt Sharken wind-up attempts.
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*Lightning Towers can interrupt a Sharken's wind-up as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.
   
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==Trivia==
These creatures are slated to possess the ability to physically push aside hero defenses, similar to large boss monsters such as the [[Goblin Mech]].
 
==Notes==
 
   
 
*The {{PAGENAME}} is mentioned in the weapon description of the [[Bonecutter]].
 
*The {{PAGENAME}} is mentioned in the weapon description of the [[Bonecutter]].

Revision as of 13:13, 13 February 2020

The Sharken is an aquatic creature that was added with the Part 3: Aquanos DLC on 26 April 2012 for the PC.

These sharks possess the ability to physically push aside hero defenses, similar to the Goblin Mech boss monster. Sharken will generally not stop to attack hero defenses, but proceed directly to the Eternia Crystals, pushing physical hero defenses out of their way.

This enemy, like the Djinn and Goblin Copter, is announced upon arrival even though it is not considered a miniboss. However, it is one of the more difficult monsters, especially for beginning defenders to defeat, as they have a large amount of health and do a surprising amount of damage.

Behavior

Sharken initially move slowly across the map. However, upon seeing a physical hero defense they wind up for several seconds then charges at it. This charge deals tremendous damage to the hit defense and knocks it back from its original position. Sharken cannot be stunned once they start charging at a physical defense.

Strategy

  • Using a combination between Auras and Traps do not give Sharken a target, therefore will always walk slowly across the map. Sharken can be dealt with using DPS-centered heroes before they reach a crystal.
  • Gas Traps can render Sharken completely immobile, allowing heroes the ample opportunity to take them out before they reach any tangible defenses.
  • Placing an inexpensive defense (such as a Magic Blockade) near a cliff will cause Sharkens to charge at it, plummeting to their death.
  • Using a Holographic Decoy or minions is an excellent alternative to other solid defenses, as Sharken cannot move them.
  • Lighting Stance and Shock beams can interrupt Sharken wind-up attempts.
  • Lightning Towers can interrupt a Sharken's wind-up as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.

Trivia

  • The Sharken is mentioned in the weapon description of the Bonecutter.