|PC Only Content|
Information on this page is PC specific.
The Shock Beam is best used to stun enemies on key pathways. It has the potential to stunlock any foe not an ogre or a boss. The beam has a limited number of uses before it breaks, similar to Huntress/Ranger traps. Without a sufficient Tower Health stat, this beam will wear off very quickly without frequent repairs.
Leveling and Costs
- The Shock Beam has a base cost of 55 mana and 2 DU. Based on length, the DU cost can range from 2-6 defense units.
- The stat replacing Tower Range is dedicated to benefiting Shock Beams. Investing skill points into this stat extends the duration enemies are stunned by the beam.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|