Dungeon Defenders Wiki
Advertisement
DarkElfWarriorIconHard
PC Only Content
Information on this page is PC specific.
DarkElfWarriorIconHard

Not to be confused with the Goblin Mech or Flying Mech bosses.

The Siege Mech is an enemy introduced on the Lost Quest map Omenak.

This walker is armed with powerful weaponry including a rocket launcher and a flamethrower. Unlike Ogres or Harbingers, a mech's arrival is not announced.

Behavior[]

The Siege Mech constantly seeks for targets as it walks. Once it has found a target (a hero or defense), the mech will fire volleys of rockets at it. At melee range, it will use its flamethrower instead. Both attacks hit multiple times, summing up to a lot of damage. When destroyed, the mech releases a fiery explosion as it collapses. This inflicts high fire damage to all players and defenses in range.

The mech's aggro behavior is similar to that of Ogres. They will target heroes and physical defenses who damaged them and change targets if someone or something else deals more DPS to it. While aggroed, mechs do not acknowledge other player-made obstacles in their way.

Siege Mechs on Omenak cannot damage Eternia Crystals.

Notes[]

  • Reflection Beams can send back the mech's rockets, as well as block its flamethrower.
  • In Redux, the Siege Mech takes 1.5x lightning damage.
  • Three variants of the Siege Mech are found on Lover's Paradise, told apart by their different colorations.

Trivia[]

  • Each Siege Mech destroyed gives a "Boss Slayer" award, despite the fact this enemy is not announced on arrival and isn't an actual boss. On Nightmare, every mech defeated effectively yields 47,000 experience points.

Version History[]

Redux[]

  • ?: Now take 1.5x lightning damage.

Vanilla[]

  • 9.?: Name in post-map statistics changed from "Enemy" -> "Siege Mech."
  • CDT Update 7: Introduced.
Advertisement