Dungeon Defenders Wiki
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! style="background-color:darkred"| Attack Range
 
! style="background-color:darkred"| Attack Range
 
! style="background-color:darkred"| TRMS*
 
! style="background-color:darkred"| TRMS*
!style="text-align: center;background-color:darkred"| Mana To Upgrade
+
!style="text-align: center;background-color:darkred"| Mana To Upgrade To
  +
!style="text-align: center;background-color:darkred"| Mana Invested
 
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|-
 
|style="text-align: center;background-color:darkred"| Base
 
|style="text-align: center;background-color:darkred"| Base
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|4.35
 
|4.35
 
|10.00
 
|10.00
  +
| 140
 
| 140
 
| 140
 
|-
 
|-
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|5.17
 
|5.17
 
|7.54
 
|7.54
  +
| 100
 
| 240
 
| 240
 
|-
 
|-
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|5.72
 
|5.72
 
|6.39
 
|6.39
  +
| 200
 
| 440
 
| 440
 
|-
 
|-
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|6.36
 
|6.36
 
|5.32
 
|5.32
  +
| 400
 
| 840
 
| 840
 
|-
 
|-
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|6.90
 
|6.90
 
|4.62
 
|4.62
  +
| 700
 
| 1540
 
| 1540
 
|-
 
|-
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|7.39
 
|7.39
 
|4.09
 
|4.09
  +
| 1220
 
| 2760
 
| 2760
 
|}
 
|}

Revision as of 02:58, 26 October 2011

The Slice N Dice Blockade, colloquially known as the Spinner, is the highest-level tower that the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N Dice is particularly effective.

Upgrade Table

Level Health Defense Units Damage Attack Rate (in sec) Attack Range TRMS* Mana To Upgrade To Mana Invested
Base 420 8 31 0.20 4.35 10.00 140 140
1 572 8 42 0.20 5.17 7.54 100 240
2 692 8 50 0.20 5.72 6.39 200 440
3 861 8 61 0.20 6.36 5.32 400 840
4 1021 8 71 0.20 6.90 4.62 700 1540
5 1183 8 80 0.20 7.39 4.09 1220 2760
  • Percentages are the change from the previous level and do not hold true as tower stats are increased
  • TRMS = Time to Reach Max Spins (in seconds)