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The '''Slice N Dice Blockade''', colloquially known as the '''Spinner''', is the highest-level tower that the [[Squire]] and [[Countess]] have access to. The tower has a small warm-up time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is high but they do require the player to repair them occasionally, as [[Kobold]]s and [[Dark Elf Archer]]s almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N Dice is particularly effective because it combines high health with good damage output.
+
The '''Slice N Dice Blockade''', colloquially known as the '''Spinner''', is the highest-level tower that the [[Squire]] and [[Countess]] have access to. The tower has a small spin-up time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers.
   
The attack range is the range at which the Slice N Dice Blockade starts spinning, and not the damage range; the damage range is 1.45 at minimum speed and 4.42 at maximum speed regardless of stats. Tower attack rate does not affect the attack speed of this tower, but only the warm-up speed. The tower always hits every 0.1 seconds.
+
[[Defense Area of Effect]] determines the range at which the Slice N Dice Blockade starts spinning, not the attack range; the attack range always starts at 1.45 and reaches up to 4.42 regardless of stats. [[Defense Attack Rate]] does not affect the attack speed of this tower, only the warm-up time. The tower always hits every 0.2 seconds.
   
  +
==Usage==
Under most normal circumstances, placing this tower properly (hidden behind a corner) will make it both safe from enemy attacks as well as extremely deadly to anything less than an Ogre.
+
If a party has extra defense units, then these towers are a good replacement for less costly blockades. For a soloing Squire, the Slice N Dice is particularly effective because it combines high health with good damage output. Under most normal circumstances, placing this tower properly (e.g. hidden behind a corner) will make it both safe from enemy attacks as well as extremely deadly to anything less than an ogre.
   
One potential threat to this Tower are the Dark Elf Mages and their endless Skeletons, which can take it down over a long period of time.
+
The health on these towers is high but they do require the player to repair them occasionally, as [[Kobold]]s and [[Dark Elf Archer]]s may hit them if not accompanied by other towers. Another potential threat to this Tower are the Dark Elf Mages and their endless Skeletons, which can take it down over a long period of time.
   
 
==Upgrade Table==
 
==Upgrade Table==
{| align="center" border="1" cellpadding="0" cellspacing="0" style="width: 600px; color: white; text-align: center"
+
{| class="wikitable" style="text-align: center"
  +
! Level
! style="background-color:darkred"| Level
 
  +
! Health
! style="background-color:darkred"| Health
 
  +
! Damage
! style="background-color:darkred"| Defense Units
 
  +
! Attack Rate (in sec)
! style="background-color:darkred"| Damage
 
  +
! Attack Range
! style="background-color:darkred"| Attack Rate (in sec)
 
  +
! Spin-up Time*
! style="background-color:darkred"| Attack Range
 
  +
! Upgrade Cost
! style="background-color:darkred"| TRMS*
 
!style="text-align: center;background-color:darkred"| Mana To Upgrade To
 
!style="text-align: center;background-color:darkred"| Mana Invested
 
 
|-
 
|-
  +
! Base
|style="text-align: center;background-color:darkred"| Base
 
 
| 537
 
| 537
| 8
 
 
| 25
 
| 25
  +
|
| 0.10
+
0.10
 
|4.35
 
|4.35
 
|15.00
 
|15.00
| 140
 
 
| 140
 
| 140
 
|-
 
|-
  +
! [[File:TowerUpgraded_1.png|20px]]
| style="text-align: center;background-color:darkred"| 1
 
 
| 917
 
| 917
| 8
 
 
| 50
 
| 50
 
| 0.10
 
| 0.10
Line 43: Line 40:
 
|11.37
 
|11.37
 
| 100
 
| 100
| 240
 
 
|-
 
|-
  +
! [[File:TowerUpgraded_2.png|20px]]
|style="text-align: center;background-color:darkred"| 2
 
 
| 1290
 
| 1290
| 8
 
 
| 78
 
| 78
 
| 0.10
 
| 0.10
|5.89
+
| 5.89
|9.63
+
| 9.63
 
| 200
 
| 200
| 440
 
 
|-
 
|-
  +
! [[File:TowerUpgraded_3.png|15px]]
| style="text-align: center;background-color:darkred"| 3
 
 
| 1910
 
| 1910
| 8
 
 
| 128
 
| 128
 
| 0.10
 
| 0.10
|6.76
+
| 6.76
|8.00
+
| 8.00
 
| 400
 
| 400
| 840
 
 
|-
 
|-
  +
! [[File:TowerUpgraded_4.png|20px]]
| style="text-align: center;background-color:darkred"| 4
 
 
| 2579
 
| 2579
| 8
 
 
| 187
 
| 187
 
| 0.10
 
| 0.10
|7.50
+
| 7.50
|6.94
+
| 6.94
 
| 700
 
| 700
| 1540
 
 
|-
 
|-
  +
! [[File:TowerUpgraded_5.png|20px]]
|style="text-align: center;background-color:darkred"| 5
 
 
| 3329
 
| 3329
| 8
 
 
| 258
 
| 258
 
| 0.10
 
| 0.10
|8.19
+
| 8.19
|6.13
+
| 6.13
 
| 1220
 
| 1220
| 2760
 
 
|}
 
|}
  +
  +
*<nowiki>*</nowiki>Spin-up Time = Seconds to reach maximum spin speed
   
 
{{Tower Note}}
 
{{Tower Note}}
*TRMS = Time to Reach Max Spins (in seconds)
 
   
 
{{towersmenu}}
 
{{towersmenu}}

Revision as of 17:53, 18 February 2020

The Slice N Dice Blockade, colloquially known as the Spinner, is the highest-level tower that the Squire and Countess have access to. The tower has a small spin-up time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers.

Defense Area of Effect determines the range at which the Slice N Dice Blockade starts spinning, not the attack range; the attack range always starts at 1.45 and reaches up to 4.42 regardless of stats. Defense Attack Rate does not affect the attack speed of this tower, only the warm-up time. The tower always hits every 0.2 seconds.

Usage

If a party has extra defense units, then these towers are a good replacement for less costly blockades. For a soloing Squire, the Slice N Dice is particularly effective because it combines high health with good damage output. Under most normal circumstances, placing this tower properly (e.g. hidden behind a corner) will make it both safe from enemy attacks as well as extremely deadly to anything less than an ogre.

The health on these towers is high but they do require the player to repair them occasionally, as Kobolds and Dark Elf Archers may hit them if not accompanied by other towers. Another potential threat to this Tower are the Dark Elf Mages and their endless Skeletons, which can take it down over a long period of time.

Upgrade Table

Level Health Damage Attack Rate (in sec) Attack Range Spin-up Time* Upgrade Cost
Base 537 25

0.10

4.35 15.00 140
TowerUpgraded 1 917 50 0.10 5.23 11.37 100
TowerUpgraded 2 1290 78 0.10 5.89 9.63 200
TowerUpgraded 3 1910 128 0.10 6.76 8.00 400
TowerUpgraded 4 2579 187 0.10 7.50 6.94 700
TowerUpgraded 5 3329 258 0.10 8.19 6.13 1220
  • *Spin-up Time = Seconds to reach maximum spin speed
  • Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
  • On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.