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'''Slice’n'Dice Blockade (aka Spinner)''' |
'''Slice’n'Dice Blockade (aka Spinner)''' |
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− | The Spinner is a personal favorite tower for |
+ | The Spinner is a personal favorite tower for people playing solo. It is the highest level tower the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it does the most damage over time out of any of the [[Squire|Squire's]] towers. If a player has extra defense units, these towers make a good replacment for Bumper towers. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds will almost always hit them if not accompanied by other towers. [Taken from [http://www.forums.trendyent.com/showthread.php?286-So-you-want-to-be-a-Squire...-Squire-Guide-by-Finally Finally's Guide]] |
==Upgrade Table== |
==Upgrade Table== |
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Revision as of 02:50, 17 October 2011
Slice’n'Dice Blockade (aka Spinner) The Spinner is a personal favorite tower for people playing solo. It is the highest level tower the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it does the most damage over time out of any of the Squire's towers. If a player has extra defense units, these towers make a good replacment for Bumper towers. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds will almost always hit them if not accompanied by other towers. [Taken from Finally's Guide]
Upgrade Table
Level | Health | Defense Units | Damage | Attack Rate (in sec) | Attack Range | TRMS* | Mana To Upgrade |
---|---|---|---|---|---|---|---|
Base | 420 | 8 | 31 | 0.20 | 4.35 | 10.00 | 140 |
1 | 572 | 8 | 42 | 0.20 | 5.17 | 7.54 | 100 |
2 | 692 | 8 | 50 | 0.20 | 5.72 | 6.39 | 200 |
3 | 861 | 8 | 61 | 0.20 | 6.36 | 5.32 | 400 |
4 | 1021 | 8 | 71 | 0.20 | 6.90 | 4.62 | 700 |
5 | 1183 | 8 | 80 | 0.20 | 7.39 | 4.09 | 1220 |
- Percents are the change from the previous level and do not hold true as tower stats are increased
- TRMS = Time to Reach Max Spins (in seconds)
Apprentice / Adept: | Magic Missile Tower | Magic Blockade | Fireball Tower | Lightning Tower | Deadly Striker Tower | |
Snowball Tower | ||||||
Squire / Countess: | Spike Blockade | Bouncer Blockade | Harpoon Turret | Bowling Ball Turret | Slice N Dice Blockade | |
Mortar Turret | ||||||
Huntress / Ranger: | Gas Trap | Proximity Mine Trap | Inferno Trap | Ethereal Spike Trap | Darkness Trap | |
Oil Trap | ||||||
Monk / Initiate: | Ensnare Aura | Electric Aura | Healing Aura | Strength Drain Aura | Enrage Aura | |
Barbarian: (Redux Only) |
Damage Totem | Speed Totem | ||||
Series EV: | Proton Beam | Physical Beam | Reflection Beam | Shock Beam | Tower Buff Beam | |
SAM Unit | ||||||
Jester: | Jack-in-the-Box | Party Popper Tower | Presents | |||
Summoner: | Archer Minion | Spider Minion | Orc Minion | Mage Minion | Warrior Minion | |
Ogre Minion | Spider Queen Minion | |||||
Hermit: (Vanilla Only) |
Seed Bomb Tower | Web Wall | Nature Pylon | Mushroom Spore Tower | Forest Golem |