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'''Slice’n'Dice Blockade (aka Spinner)'''
 
'''Slice’n'Dice Blockade (aka Spinner)'''
The Spinner is a personal favorite tower for going solo. It is the highest level tower the Squire has access to. The tower requires a small start time before attacking and reaching maximum damage, but it does the most damage over time of any [[Squire]] tower. If a player has extra defense units, these towers make a good update for Bumpers. The health on these towers is decent but they do require the player to repair them from time to time as Kobolds will almost always hit them if not accompanied with other towers. [Taken from [http://www.forums.trendyent.com/showthread.php?286-So-you-want-to-be-a-Squire...-Squire-Guide-by-Finally Finally's Guide]]
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The Spinner is a personal favorite tower for people playing solo. It is the highest level tower the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it does the most damage over time out of any of the [[Squire|Squire's]] towers. If a player has extra defense units, these towers make a good replacment for Bumper towers. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds will almost always hit them if not accompanied by other towers. [Taken from [http://www.forums.trendyent.com/showthread.php?286-So-you-want-to-be-a-Squire...-Squire-Guide-by-Finally Finally's Guide]]
 
==Upgrade Table==
 
==Upgrade Table==
 
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Revision as of 02:50, 17 October 2011

File:Spin.jpg

Slice’n'Dice Blockade (aka Spinner) The Spinner is a personal favorite tower for people playing solo. It is the highest level tower the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it does the most damage over time out of any of the Squire's towers. If a player has extra defense units, these towers make a good replacment for Bumper towers. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds will almost always hit them if not accompanied by other towers. [Taken from Finally's Guide]

Upgrade Table

Level Health Defense Units Damage Attack Rate (in sec) Attack Range TRMS* Mana To Upgrade
Base 420 8 31 0.20 4.35 10.00 140
1 572 8 42 0.20 5.17 7.54 100
2 692 8 50 0.20 5.72 6.39 200
3 861 8 61 0.20 6.36 5.32 400
4 1021 8 71 0.20 6.90 4.62 700
5 1183 8 80 0.20 7.39 4.09 1220
  • Percents are the change from the previous level and do not hold true as tower stats are increased
  • TRMS = Time to Reach Max Spins (in seconds)