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<p style="text-align: center">[[File:Spin.jpg]]</p>
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[[File:Spin.jpg|right]]
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The '''Slice N' Dice Blockade''', colloquially known as the '''Spinner''', is the highest-level tower that the [[Squire]] has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is decent but they do require the player to repair them occasionally, as [[Kobold]]s almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N' Dice is particularly effective.
   
'''Slice’n'Dice Blockade (aka Spinner)'''
 
The Spinner is a personal favorite tower for people playing solo. It is the highest level tower the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it does the most damage over time out of any of the [[Squire|Squire's]] towers. If a player has extra defense units, these towers make a good replacment for Bumper towers. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds will almost always hit them if not accompanied by other towers. [Taken from [http://www.forums.trendyent.com/showthread.php?286-So-you-want-to-be-a-Squire...-Squire-Guide-by-Finally Finally's Guide]]
 
 
==Upgrade Table==
 
==Upgrade Table==
{| align="center" border="1" cellpadding="0" cellspacing="0" style="width: 600px; color: white;"
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{| align="center" border="1" cellpadding="0" cellspacing="0" style="width: 600px; color: white; text-align: center"
! style="text-align: center;background-color:darkred"| Level
+
! style="background-color:darkred"| Level
! style="text-align: center;background-color:darkred"| Health
+
! style="background-color:darkred"| Health
! style="text-align: center;background-color:darkred"| Defense Units
+
! style="background-color:darkred"| Defense Units
! style="text-align: center;background-color:darkred"| Damage
+
! style="background-color:darkred"| Damage
! style="text-align: center;background-color:darkred"| Attack Rate (in sec)
+
! style="background-color:darkred"| Attack Rate (in sec)
! style="text-align: center;background-color:darkred"| Attack Range
+
! style="background-color:darkred"| Attack Range
! style="text-align: center;background-color:darkred"| TRMS*
+
! style="background-color:darkred"| TRMS*
 
!style="text-align: center;background-color:darkred"| Mana To Upgrade
 
!style="text-align: center;background-color:darkred"| Mana To Upgrade
 
|-
 
|-
 
|style="text-align: center;background-color:darkred"| Base
 
|style="text-align: center;background-color:darkred"| Base
  +
| 420
| style="text-align: center;"| 420
 
  +
| 8
| style="text-align: center;"| 8
 
  +
| 31
| style="text-align: center;"| 31
 
  +
| 0.20
| style="text-align: center;"| 0.20
 
  +
|4.35
| style="text-align: center;"|4.35
 
  +
|10.00
| style="text-align: center;"|10.00
 
  +
| 140
| style="text-align: center;"| 140
 
 
|-
 
|-
 
| style="text-align: center;background-color:darkred"| 1
 
| style="text-align: center;background-color:darkred"| 1
  +
| 572
| style="text-align: center;"| 572
 
  +
| 8
| style="text-align: center;"| 8
 
  +
| 42
| style="text-align: center;"| 42
 
  +
| 0.20
| style="text-align: center;"| 0.20
 
  +
|5.17
| style="text-align: center;"|5.17
 
  +
|7.54
| style="text-align: center;"|7.54
 
  +
| 240
| style="text-align: center;"| 240
 
 
|-
 
|-
 
|style="text-align: center;background-color:darkred"| 2
 
|style="text-align: center;background-color:darkred"| 2
  +
| 692
| style="text-align: center;"| 692
 
  +
| 8
| style="text-align: center;"| 8
 
  +
| 50
| style="text-align: center;"| 50
 
  +
| 0.20
| style="text-align: center;"| 0.20
 
  +
|5.72
| style="text-align: center;"|5.72
 
  +
|6.39
| style="text-align: center;"|6.39
 
  +
| 440
| style="text-align: center;"| 440
 
 
|-
 
|-
 
| style="text-align: center;background-color:darkred"| 3
 
| style="text-align: center;background-color:darkred"| 3
  +
| 861
| style="text-align: center;"| 861
 
  +
| 8
| style="text-align: center;"| 8
 
  +
| 61
| style="text-align: center;"| 61
 
  +
| 0.20
| style="text-align: center;"| 0.20
 
  +
|6.36
| style="text-align: center;"|6.36
 
  +
|5.32
| style="text-align: center;"|5.32
 
  +
| 840
| style="text-align: center;"| 840
 
 
|-
 
|-
 
| style="text-align: center;background-color:darkred"| 4
 
| style="text-align: center;background-color:darkred"| 4
  +
| 1021
| style="text-align: center;"| 1021
 
  +
| 8
| style="text-align: center;"| 8
 
  +
| 71
| style="text-align: center;"| 71
 
  +
| 0.20
| style="text-align: center;"| 0.20
 
  +
|6.90
| style="text-align: center;"|6.90
 
  +
|4.62
| style="text-align: center;"|4.62
 
  +
| 1540
| style="text-align: center;"| 1540
 
 
|-
 
|-
 
|style="text-align: center;background-color:darkred"| 5
 
|style="text-align: center;background-color:darkred"| 5
  +
| 1183
| style="text-align: center;"| 1183
 
  +
| 8
| style="text-align: center;"| 8
 
  +
| 80
| style="text-align: center;"| 80
 
  +
| 0.20
| style="text-align: center;"| 0.20
 
  +
|7.39
| style="text-align: center;"|7.39
 
  +
|4.09
| style="text-align: center;"|4.09
 
  +
| 2760
| style="text-align: center;"| 2760
 
 
|}
 
|}
* Percents are the change from the previous level and do not hold true as tower stats are increased
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* Percentages are the change from the previous level and do not hold true as tower stats are increased
 
*TRMS = Time to Reach Max Spins (in seconds)
 
*TRMS = Time to Reach Max Spins (in seconds)
   

Revision as of 20:18, 22 October 2011

The Slice N' Dice Blockade, colloquially known as the Spinner, is the highest-level tower that the Squire has access to. The tower has a small initialization time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is decent but they do require the player to repair them occasionally, as Kobolds almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N' Dice is particularly effective.

Upgrade Table

Level Health Defense Units Damage Attack Rate (in sec) Attack Range TRMS* Mana To Upgrade
Base 420 8 31 0.20 4.35 10.00 140
1 572 8 42 0.20 5.17 7.54 240
2 692 8 50 0.20 5.72 6.39 440
3 861 8 61 0.20 6.36 5.32 840
4 1021 8 71 0.20 6.90 4.62 1540
5 1183 8 80 0.20 7.39 4.09 2760
  • Percentages are the change from the previous level and do not hold true as tower stats are increased
  • TRMS = Time to Reach Max Spins (in seconds)