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Slicendiceblockade

The Slice N Dice Blockade, colloquially known as the Spinner, is the highest-level tower that the Squire and Countess have access to. The tower has a small warm-up time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is high but they do require the player to repair them occasionally, as Kobolds and Dark Elf Archers almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N Dice is particularly effective because it combines high health with good damage output.

The attack range is the range at which the Slice N Dice Blockade starts spinning, and not the damage range; the damage range is 1.45 at minimum speed and 4.42 at maximum speed regardless of stats. Tower attack rate does not affect the attack speed of this tower, but only the warm-up speed. The tower always hits every 0.2 seconds.

Upgrade Table

Level Health Defense Units Damage Attack Rate (in sec) Attack Range TRMS* Mana To Upgrade To Mana Invested
Base 537 8 25 0.20 4.35 15.00 140 140
1 917 8 50 0.20 5.23 11.37 100 240
2 1290 8 78 0.20 5.89 9.63 200 440
3 1910 8 128 0.20 6.76 8.00 400 840
4 2579 8 187 0.20 7.50 6.94 700 1540
5 3329 8 258 0.20 8.19 6.13 1220 2760
  • Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
  • On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.
  • TRMS = Time to Reach Max Spins (in seconds)
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