The Slice N Dice Blockade, colloquially known as the Spinner, is the highest-level tower that the Squire and Countess have access to. The tower has a small warm-up time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is high but they do require the player to repair them occasionally, as Kobolds and Dark Elf Archers almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N Dice is particularly effective because it combines high health with good damage output.
The attack range is the range at which the Slice N Dice Blockade starts spinning, and not the damage range; the damage range is 1.45 at minimum speed and 4.42 at maximum speed regardless of stats. Tower attack rate does not affect the attack speed of this tower, but only the warm-up speed. The tower always hits every 0.2 seconds.
Upgrade Table
Level | Health | Defense Units | Damage | Attack Rate (in sec) | Attack Range | TRMS* | Mana To Upgrade To | Mana Invested |
---|---|---|---|---|---|---|---|---|
Base | 537 | 8 | 25 | 0.20 | 4.35 | 15.00 | 140 | 140 |
1 | 917 | 8 | 50 | 0.20 | 5.23 | 11.37 | 100 | 240 |
2 | 1290 | 8 | 78 | 0.20 | 5.89 | 9.63 | 200 | 440 |
3 | 1910 | 8 | 128 | 0.20 | 6.76 | 8.00 | 400 | 840 |
4 | 2579 | 8 | 187 | 0.20 | 7.50 | 6.94 | 700 | 1540 |
5 | 3329 | 8 | 258 | 0.20 | 8.19 | 6.13 | 1220 | 2760 |
- Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
- In Redux, any defense not a Lightning or Deadly Striker Tower instead gains +20% damage per upgrade, for a total of +100% if maxed out.
- On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.
- TRMS = Time to Reach Max Spins (in seconds)
Apprentice / Adept: | Magic Missile Tower | Magic Blockade | Fireball Tower | Lightning Tower | Deadly Striker Tower | |
Snowball Tower | ||||||
Squire / Countess: | Spike Blockade | Bouncer Blockade | Harpoon Turret | Bowling Ball Turret | Slice N Dice Blockade | |
Mortar Turret | ||||||
Huntress / Ranger: | Gas Trap | Proximity Mine Trap | Inferno Trap | Ethereal Spike Trap | Darkness Trap | |
Oil Trap | ||||||
Monk / Initiate: | Ensnare Aura | Electric Aura | Healing Aura | Strength Drain Aura | Enrage Aura | |
Barbarian: (Redux Only) |
Damage Totem | Speed Totem | ||||
Series EV: | Proton Beam | Physical Beam | Reflection Beam | Shock Beam | Tower Buff Beam | |
SAM Unit | ||||||
Jester: | Jack-in-the-Box | Party Popper Tower | Presents | |||
Summoner: | Archer Minion | Spider Minion | Orc Minion | Mage Minion | Warrior Minion | |
Ogre Minion | Spider Queen Minion | |||||
Hermit: (Vanilla Only) |
Seed Bomb Tower | Web Wall | Nature Pylon | Mushroom Spore Tower | Forest Golem |