Spike Blockade is a Squire / Countess tower used for barricades. It has the most health of all hero towers, and can slightly damage enemies that near its spikes. The Spike Blockade is most useful when the party wishes to block off a bottleneck or protect another tower. It is also 30% larger than the Apprentice Magic Blockade. In terms of damage, the Spike Blockade is not very efficient, and in most cases the Squire's other towers will do a much better job of killing. However, because it by far has the most hit points of any blockade, it is a very effective line of defense when supported by other towers.

The squire's tower range and tower attack rate stats do not affect the spike blockade. The maximum range at which a unit can be damaged is 2.25, and a unit can only be damage once every 0.4 sec.

Upgrade Table

Level Health Defense Units Damage Upgrade Cost
Base 704 3 43 30
TowerUpgraded 1 1219 3 84 100
TowerUpgraded 2 1729 3 129 200
TowerUpgraded 3 2583 3 210 400
TowerUpgraded 4 3512 3 305 700
TowerUpgraded 5 9119 3 418 1220
  • Upgrading a hero defense increases its damage by 10% each level, and its health, aura lifespan or trap detonation charge number by 20% each level. (A level 5 defense will deal 50% more damage and have 100% more health than an un-upgraded defense).
  • On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret has a bonus of 2 to all stats, while a level 5 turret has a bonus of 36 to all stats.
  • While the hero who summoned the tower is active, damage is increased by 33% (PC).
  • Current as of PC version: 7.36c.
Community content is available under CC-BY-SA unless otherwise noted.