|PC Only Content|
Information on this page is PC specific.
The Summoner is an additional hero class that is available as part of the Summoner Hero DLC. It was released for the PC on 23 May 2012. There are no future plans for a console release. It is priced (not including sales) at $3.99 USD on Steam.
The Summoner cannot equip any weapons. Instead, he can equip two familiars, many of which will attack enemies near him.
A mysterious visitor from the Crystalline dimension, the Summoner has decided to wage his own personal war across Etheria for reasons unknown! With TWO Pets by his side, the Summoner can form Minions out of sentient crystal, and build an army to follow his every command.
By entering Overlord Mode, the Summoner can retreat at any time to his Crystalline realm, to supervise his Real Time Strategy from an omniscient top-down perspective.
As he selects units and issues a variety of orders, the Summoner exercises supreme tactical control over his troops and his team's Defenses. Furthermore, his Flash Heal ability instantly Heals all allied units and Defenses within a radius, and the Summoner's Phase Shift ability can move his ghostly avatar around the physical realm while remaining immaterial and unseen by enemies. For the master strategist seeking to pull the strings from above, or the brave commander ready to personally lead his army into battle, the Summoner is an essential addition to the team!
Summon Minions and MU
The Summoner can call upon Crystalline versions of several non-boss enemies to serve as minions. These defenses cost Minion Units (MU), a resource independent from DUs. The MU capacity is equal to the DU capacity on any given map.
Minions can be upgraded and buffed as with any defense.
- Archer Minion - Summons a crystalline Dark Elf Archer to the battlefield. Shoots non-piercing arrows at enemies. (4 MU)
- Spider Minion - Summons a crystalline Spider to the battlefield. Flings webs at nearby enemies, slowing them down and doubling all damage they receive. (5 MU)
- Orc Minion - Summons a crystalline Orc to the battlefield. Swings an axe horizontally at melee range, cleavering through enemies. (6 MU)
- Mage Minion - Summons a crystalline Dark Elf Mage to the battlefield. Casts fireballs and periodically heals themselves and other nearby minions, as well as heroes. (7 MU)
- Warrior Minion - Summons a crystalline Dark Elf Warrior to the battlefield. Charges at enemies and cuts through them with its two blades. (8 MU)
- Ogre Minion - Summons a crystalline Ogre to the battlefield. Crushes enemies within melee range and occassionally fires poisonous snot balls from a distance. (13 MU)
- Flash Heal - When activated, the Summoner releases a wave of healing ethereal energy to his trusty minions and to nearby hero defenses. When in Overlord Mode, this power only affects his minions.
- Phase Shift - Transports the Summoner to the Crystalline Dimension and renders him immaterial in the physical world. He’ll be able to move through objects on the battlefield, enemies will not target him nor be able to damage him, and the power does not consume mana. While he can issue orders and use tower-related abilities, his pets can't attack nor can he collect mana.
The Summoner has 4 upgradeable 'Summons' stats (minion health, damage, range and attack speed) which increase the effectiveness of his summoned minions. In addition, his two ability stats are replaced by a fifth upgradeable Minion Movement Speed stat and his Flash Heal Ability.
The Summoner can command his units on the field, where he is able to drag-select units and issue them a variety of commands. Minions hold defensive by default, when they are first summoned.
To issue orders to minions, left click (by default) to select minions then right click to access the command wheel. A Summoner can control minions summoned by other Summoners.
- Hold Position Defensive - Attacks enemies without moving (except for warriors which run up to enemies in a small radius around them).
- Hold Position Offensive - Attacks enemies from a large radius of their current position. Returns to this idle position when are no enemies to attack.
- Follow Target - Follows a target the Summoner chooses.
- Attack Target - Attacks a single enemy the Summoner chooses.
- Move Defensive - Moves to a given location, then holds defensive upon reaching it.
- Move Offensive - Moves to a given location, then holds offensive upon reaching it.
- Follow Me - Follows the commanding Summoner.
- Select All Units
- Deselect All Units
- Main article: Overlord Mode
The Summoner can leave the field of battle entirely to enter a full-on RTS style 'Overlord Mode.' Activating this mode will also force the Summoner to activate Phase Shift, making him invisible to enemies but unable to move, collect mana, or attack with familiars.
While in this mode, the player can pan the overhead camera to anywhere on the map, either by moving their mouse pointer towards the edge of the screen or clicking a point on the opened map (holding Left Shift by default). The player can swiftly move the camera when holding Alt.
They can call out to wherever their mouse pointer is (Default C), drag-select minions, summon minions or upgrade or sell defenses (including minions).
- The Summoner cannot equip any class-specific familiars such as the Animi.
- DPS familiars equipped were presumably nerfed in order to prevent DPS unbalancing (i.e. by doubling up on high damage dealing Familiars such as the Cowboy Monkey and Seahorse).
- If the Summoner equips a Genie, the Genie will collect mana from attacks performed by a secondary pet.
- In The King's Game summoners can activate Phase Shift to step over the tiles without getting attacked. However, one of the random effects during combat can disrupt the summoning of minions or upgrading defenses, even in Overload Mode.
- Preliminary concept art for both the Jester and Summoner was released in late 2011.