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{{PC Only}} |
{{PC Only}} |
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{{infobox hero |
{{infobox hero |
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− | |race = |
+ | |race = Crystalline |
|gender = Male |
|gender = Male |
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− | |type = Summon and<br>Command <br> Minions |
+ | |type = Summon and<br>Command <br> [[Summoner#Summon Minions|Minions]] |
|weapons = None |
|weapons = None |
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|special = Equip 2<br>[[Familiars]] |
|special = Equip 2<br>[[Familiars]] |
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|image = file:Summonerconceptart.png}} |
|image = file:Summonerconceptart.png}} |
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The '''{{PAGENAME}}''' is an [[:Category:Additional Heroes|additional hero class]] that is available as part of the [[Summoner Hero DLC]]. It was released for the PC on 23 May 2012. There are no future plans for a [[Patch Notes (Console)|console]] release. It is priced (not including sales) at $3.99 USD on Steam.<sup>[http://store.steampowered.com/app/208544/]</sup> |
The '''{{PAGENAME}}''' is an [[:Category:Additional Heroes|additional hero class]] that is available as part of the [[Summoner Hero DLC]]. It was released for the PC on 23 May 2012. There are no future plans for a [[Patch Notes (Console)|console]] release. It is priced (not including sales) at $3.99 USD on Steam.<sup>[http://store.steampowered.com/app/208544/]</sup> |
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==Promotional Description== |
==Promotional Description== |
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− | <blockquote>A mysterious visitor from the Crystalline dimension, the Summoner has decided to wage his own personal war across Etheria for reasons unknown! With TWO [[Familiars|Pets ]] by his side, the Summoner can form [[Summoner#Summon Minions|Minions]] out of sentient crystal, and build an army to follow his every command.</blockquote> |
+ | <blockquote>''A mysterious visitor from the Crystalline dimension, the Summoner has decided to wage his own personal war across Etheria for reasons unknown! With TWO [[Familiars|Pets ]] by his side, the Summoner can form [[Summoner#Summon Minions|Minions]] out of sentient crystal, and build an army to follow his every command.''</blockquote> |
− | <blockquote>By entering [[ |
+ | <blockquote>''By entering [[Overlord Mode]], the Summoner can retreat at any time to his Crystalline realm, to supervise his Real Time Strategy from an omniscient top-down perspective.''</blockquote> |
− | <blockquote>As he selects units and issues a variety of orders, the Summoner exercises supreme tactical control over his troops and his team's Defenses. Furthermore, his [[Summoner#Abilities|Flash Heal]] ability instantly Heals all allied units and Defenses within a radius, and the Summoner's [[Phase Shift]] ability can move his ghostly avatar around the physical realm while remaining immaterial and unseen by enemies. For the master strategist seeking to pull the strings from above, or the brave commander ready to personally lead his army into battle, the Summoner is an essential addition to the team!</blockquote> |
+ | <blockquote>''As he selects units and issues a variety of orders, the Summoner exercises supreme tactical control over his troops and his team's Defenses. Furthermore, his [[Summoner#Abilities|Flash Heal]] ability instantly Heals all allied units and Defenses within a radius, and the Summoner's [[Phase Shift]] ability can move his ghostly avatar around the physical realm while remaining immaterial and unseen by enemies. For the master strategist seeking to pull the strings from above, or the brave commander ready to personally lead his army into battle, the Summoner is an essential addition to the team!''</blockquote> |
− | <blockquote>--Steam<sup>[http://store.steampowered.com/app/ |
+ | <blockquote>--Steam<sup>[http://store.steampowered.com/app/208544]</sup></blockquote> |
+ | [[File:Miniongallerypose.png|center|600px|link=http://images4.wikia.nocookie.net/__cb20120530125112/dundef/images/4/4d/Miniongallerypose.png]] |
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− | The Summoner can also call upon the following creep types (in uber-powered Crystalline variants) which vary in their cost of Minion Units. These minions can be upgraded and buffed as with any Defense. |
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− | <br /> |
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− | <br /> |
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− | <br /> |
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− | <br /> |
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− | <br /> |
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+ | The Summoner can call upon crystalline versions of several non-boss enemies to serve as minions. These defenses cost [[Minion Units|Minion Units (MU)]], a resource independent from [[Defense Units|Defense Units (DU)]]. The MU capacity is equal to the DU capacity on any given map. |
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− | Each summoned minion costs a set number of 'minion units'. The maximum number of minion units available is equivalent to the maximum number of [[DU|Defense Units]] for any give map (i.e [[Glitterhelm Caverns]] has a maximum of 165 MU and 165 DU). All Summoners in the game share the MU between them; each player does not have their own MU count. Each summoned minion is marked by a colored icon hovering over its head indicating its current combat stance. |
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+ | Minions can be upgraded and buffed as with any defense. |
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⚫ | *[[Phase Shift]] - Transports the Summoner to the Crystalline Dimension and renders him immaterial in the physical world. |
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− | ==Weapons== |
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+ | |||
− | ==Skills== |
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− | The Summoner can levitate above the ground for up to 15 seconds, similar to the [[Ranger|Ranger's]] [[Outlander Costume]]. |
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+ | |||
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+ | ===<nowiki/>=== |
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+ | |||
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⚫ | *[[Phase Shift]] - Transports the Summoner to the Crystalline Dimension and renders him immaterial in the physical world. He is able to move through objects on the battlefield; enemies will not target him nor be able to damage him and the power does not consume mana. While he can issue orders and use tower-related abilities, his pets can't attack nor can he collect mana. |
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+ | *Hovering |
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+ | **By holding down the jump button, the Summoner can hover above ground for up to 15 seconds. If he hovers against an incline or a slope, he will be elevated or pushed down. |
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==Stats== |
==Stats== |
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− | The Summoner |
+ | The Summoner's four tower stats increase the effectiveness of his summoned minions. His first ability slot is replaced with a fifth summon stat: Minion Movement Speed. The second ability stat slot is for his Flash Heal ability. |
+ | |||
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+ | |||
+ | The Summoner can command his units on the battlefield, where he is able to select units and issue them a variety of commands. Minions hold defensive by default when they are first summoned. |
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+ | |||
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+ | *'''Hold Position Defensive (Default)''' - Attacks enemies without moving (except for warriors which run up to enemies in a small radius around them). |
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+ | *'''Hold Position Offensive''' - Attacks enemies from a large radius of their current position. Returns to idle position when are no enemies to attack. |
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+ | *'''Follow Target''' - Follows a target the Summoner chooses. |
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+ | *'''Attack Target''' - Attacks a single enemy the Summoner chooses. |
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+ | *'''Move Defensive''' - Moves to a given location, then holds defensive upon reaching it. |
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+ | *'''Move Offensive''' - Moves to a given location, then holds offensive upon reaching it. |
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+ | *'''Follow Me''' - Follows the commanding Summoner. |
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==Overlord Mode== |
==Overlord Mode== |
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+ | : ''Main article: [http://dungeondefenders.wikia.com/wiki/Overlord_Mode Overlord Mode]'' |
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− | + | The Summoner can leave the field of battle entirely to enter a full-on RTS style '[[Overlord Mode]].' Activating this mode will also force the Summoner to activate [[Phase Shift]], making him invisible to enemies but unable to collect mana, or attack with familiars. |
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+ | While in this mode, the player can pan the overhead camera to anywhere on the map, either by moving their mouse pointer towards the edge of the screen or clicking a point on the opened map (holding Left Shift by default). The player can swiftly move the camera when holding Alt. |
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− | *Hold Position Defensive |
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+ | |||
− | *Hold Position Offensive |
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+ | They can call out to wherever their mouse pointer is (Default C), drag-select minions, summon minions or upgrade, repair, or sell defenses (including minions). |
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− | *Follow Target |
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+ | |||
− | *Attack Atarget |
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+ | {{Summoner Costumes}} |
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− | *Move Defensive |
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+ | |||
− | *Move Offensive |
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+ | ==Notes== |
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− | *Follow Me |
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+ | *The Summoner cannot equip any class-specific [[familiars]] such as [[Animus|Animi]]. |
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+ | *If the Summoner equips a [[Genie]], it will collect mana from attacks performed by a secondary pet. |
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+ | *[[Sharken]] are unable to push minions, making them a great alternative to traditional walls/blockades. However, they can be pushed by some bosses. If this happens to those commanded to hold defensive, they will try to return to their original position(s). |
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+ | *If a minion gets stuck for too long while following a target, they will change to hold defensive around their current position. |
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+ | *When all the players in a game are Summoners, opened chests and killed enemies will only drop armor or accessories. Higher quality armor is more likely to drop in [[Survival Mode]] if everyone uses a summoner. |
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+ | *In [[The King's Game]], summoners can activate [[Phase Shift]] to step over the shimmering tiles without getting attacked. |
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+ | |||
+ | ==Trivia== |
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+ | *Preliminary concept art for both the [[Jester]] and Summoner was released in late 2011. |
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==Media== |
==Media== |
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Crystalhell.jpg|<p style="text-align: center;">An [[Eternia Crystal|Eternia Crystal-filled]] Dimension.<br>Speculated homeworld of the Summoner and current location of the [[Parents|heroes' parents]].</p> |
Crystalhell.jpg|<p style="text-align: center;">An [[Eternia Crystal|Eternia Crystal-filled]] Dimension.<br>Speculated homeworld of the Summoner and current location of the [[Parents|heroes' parents]].</p> |
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OverlordMode.jpg|Screenshot of overlord mode user interface|linktext=Screenshot of overlord mode user interface |
OverlordMode.jpg|Screenshot of overlord mode user interface|linktext=Screenshot of overlord mode user interface |
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− | Betateam-sotw-5 16 12-e1337217418116.jpg| |
+ | Betateam-sotw-5 16 12-e1337217418116.jpg|Summoner with four different minions|link=http://dungeondefenders.wikia.com/wiki/File:Betateam-sotw-5_16_12-e1337217418116.jpg|linktext=summoner with four different minions |
Summonerscreenshot01.jpg| |
Summonerscreenshot01.jpg| |
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Summonerscreenshot02.jpg| |
Summonerscreenshot02.jpg| |
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Summonerscreenshot03.jpg| |
Summonerscreenshot03.jpg| |
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Summonerscreenshot04.jpg| |
Summonerscreenshot04.jpg| |
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+ | Summonersketchart.jpg|Original Sketch Art |
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</gallery> |
</gallery> |
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[[File:DD; Summoner|left|310px]] |
[[File:DD; Summoner|left|310px]] |
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[[File:Dungeon Defenders - Summoner abilities overview|right|310px]] |
[[File:Dungeon Defenders - Summoner abilities overview|right|310px]] |
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+ | ==See also== |
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+ | |||
+ | *[[Scratch's Summoner Guide]] - Overview of General Usage |
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+ | *[[Summoner Guide: Learn from Lord Ditros]] |
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{{heromenu}} |
{{heromenu}} |
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[[Category:Heroes]] |
[[Category:Heroes]] |
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[[Category:Additional Heroes]] |
[[Category:Additional Heroes]] |
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+ | [[Category:DLC]] |
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+ | [[Category:Summoner]] |
Revision as of 22:53, 23 August 2020
PC Only Content Information on this page is PC specific. |
The Summoner is an additional hero class that is available as part of the Summoner Hero DLC. It was released for the PC on 23 May 2012. There are no future plans for a console release. It is priced (not including sales) at $3.99 USD on Steam.[1]
The Summoner cannot equip any weapons. Instead, he can equip two familiars, many of which will attack enemies near him.
Promotional Description
A mysterious visitor from the Crystalline dimension, the Summoner has decided to wage his own personal war across Etheria for reasons unknown! With TWO Pets by his side, the Summoner can form Minions out of sentient crystal, and build an army to follow his every command.
By entering Overlord Mode, the Summoner can retreat at any time to his Crystalline realm, to supervise his Real Time Strategy from an omniscient top-down perspective.
As he selects units and issues a variety of orders, the Summoner exercises supreme tactical control over his troops and his team's Defenses. Furthermore, his Flash Heal ability instantly Heals all allied units and Defenses within a radius, and the Summoner's Phase Shift ability can move his ghostly avatar around the physical realm while remaining immaterial and unseen by enemies. For the master strategist seeking to pull the strings from above, or the brave commander ready to personally lead his army into battle, the Summoner is an essential addition to the team!
--Steam[2]
Summon Minions and MU
The Summoner can call upon crystalline versions of several non-boss enemies to serve as minions. These defenses cost Minion Units (MU), a resource independent from Defense Units (DU). The MU capacity is equal to the DU capacity on any given map.
Minions can be upgraded and buffed as with any defense.
- Archer Minion - Summons a crystalline Dark Elf Archer to the battlefield. Shoots non-piercing arrows at enemies. (4 MU, 40 Mana)
- Spider Minion - Summons a crystalline Spider to the battlefield. Flings webs at nearby enemies, slowing them down and doubling all damage they receive. (5 MU, 80 Mana)
- Orc Minion - Summons a crystalline Orc to the battlefield. Swings an axe horizontally at melee range, cleaving through enemies. (6 MU, 140 Mana)
- Mage Minion - Summons a crystalline Dark Elf Mage to the battlefield. Casts fireballs and periodically heals themselves and other nearby minions, as well as heroes. (7 MU, 180 Mana)
- Warrior Minion - Summons a crystalline Dark Elf Warrior to the battlefield. Charges at enemies and cuts through them with its two blades. (8 MU, 300 Mana)
- Ogre Minion - Summons a crystalline Ogre to the battlefield. Crushes enemies within melee range and occasionally fires poisonous snot balls from a distance. (13 MU, 600 Mana)
Abilities
- Flash Heal - When activated, the Summoner releases a wave of healing ethereal energy to his trusty minions and to nearby hero defenses.
- Phase Shift - Transports the Summoner to the Crystalline Dimension and renders him immaterial in the physical world. He is able to move through objects on the battlefield; enemies will not target him nor be able to damage him and the power does not consume mana. While he can issue orders and use tower-related abilities, his pets can't attack nor can he collect mana.
- Hovering
- By holding down the jump button, the Summoner can hover above ground for up to 15 seconds. If he hovers against an incline or a slope, he will be elevated or pushed down.
Stats
The Summoner's four tower stats increase the effectiveness of his summoned minions. His first ability slot is replaced with a fifth summon stat: Minion Movement Speed. The second ability stat slot is for his Flash Heal ability.
Minion Commands
The Summoner can command his units on the battlefield, where he is able to select units and issue them a variety of commands. Minions hold defensive by default when they are first summoned.
To issue orders to minions, left click (by default) to select minions then right click to access the command wheel. A Summoner can control minions summoned by other Summoners.
- Hold Position Defensive (Default) - Attacks enemies without moving (except for warriors which run up to enemies in a small radius around them).
- Hold Position Offensive - Attacks enemies from a large radius of their current position. Returns to idle position when are no enemies to attack.
- Follow Target - Follows a target the Summoner chooses.
- Attack Target - Attacks a single enemy the Summoner chooses.
- Move Defensive - Moves to a given location, then holds defensive upon reaching it.
- Move Offensive - Moves to a given location, then holds offensive upon reaching it.
- Follow Me - Follows the commanding Summoner.
- Select All Units
- Deselect All Units
Overlord Mode
- Main article: Overlord Mode
The Summoner can leave the field of battle entirely to enter a full-on RTS style 'Overlord Mode.' Activating this mode will also force the Summoner to activate Phase Shift, making him invisible to enemies but unable to collect mana, or attack with familiars.
While in this mode, the player can pan the overhead camera to anywhere on the map, either by moving their mouse pointer towards the edge of the screen or clicking a point on the opened map (holding Left Shift by default). The player can swiftly move the camera when holding Alt.
They can call out to wherever their mouse pointer is (Default C), drag-select minions, summon minions or upgrade, repair, or sell defenses (including minions).
Summoner's Costumes
Notes
- The Summoner cannot equip any class-specific familiars such as Animi.
- If the Summoner equips a Genie, it will collect mana from attacks performed by a secondary pet.
- Sharken are unable to push minions, making them a great alternative to traditional walls/blockades. However, they can be pushed by some bosses. If this happens to those commanded to hold defensive, they will try to return to their original position(s).
- If a minion gets stuck for too long while following a target, they will change to hold defensive around their current position.
- When all the players in a game are Summoners, opened chests and killed enemies will only drop armor or accessories. Higher quality armor is more likely to drop in Survival Mode if everyone uses a summoner.
- In The King's Game, summoners can activate Phase Shift to step over the shimmering tiles without getting attacked.
Trivia
- Preliminary concept art for both the Jester and Summoner was released in late 2011.
Media
Usage Guide & Overview
See also
- Scratch's Summoner Guide - Overview of General Usage
- Summoner Guide: Learn from Lord Ditros