Dungeon Defenders Wiki
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==Basic Info==
 
The Deeper Well is the first campaign mission in Dungeon Defenders, this is by far the easiest mission in the game. This map is featured in the "No Towers Allowed" challenge.
 
 
{{Map information
 
{{Map information
 
|map logo=The Deeper Well Logo.png
 
|map logo=The Deeper Well Logo.png
|image = The Deeper Well.jpg
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|image = The Deeper Well.png
 
|crystals = 1
 
|crystals = 1
 
|waves = 5
 
|waves = 5
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|starting mana = 160
 
|starting mana = 160
 
|mana per round = 160
 
|mana per round = 160
|rewards =
 
|hazards =
 
|sp diff = Very Easy
 
|mp diff = Very Easy
 
|best class = All
 
|insane exp = 32,000
 
|average time = 6-10 minutes
 
 
|challenge = No Towers Allowed
 
|challenge = No Towers Allowed
 
|survival reward = Griffon
 
|goblin = .
 
|goblin = .
|orc = .
 
 
|dark elf archer = .
 
|dark elf archer = .
|dark elf mage = .
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|orc = .
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|strategy=
|dark elf warrior = .
 
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<div style="text-align:left;"><h3>Basics</h3>
|kobold = .|survival reward = Griffon}}
 
 
On easy, and eventually even medium, this mission may be soloed without towers easily. Even during the final waves of the monster onslaught, the low amounts of Orcs will be your biggest worries. However, if a new player is attempting this map, or one is attempting hard level or higher, towers are recommended.
<p style="text-align: center;">[[Video:The Boring Gamer: Dungeon Defenders Gameplay Part 1 HD|thumb|300px|right]]</p>
 
==Strategy==
 
===Basics===
 
On easy, and evertually even medium, this mission may be soloed without towers easily. Even during the final waves of the monster onslaught, the low amounts of Orcs and Kobolds will be your biggest worries. However, if a new player is attempting this map, or one is attempting hard level or higher, towers are recommended.
 
 
===Tower Defense===
 
===Tower Defense===
There is but one crystal to defend in this map, and there are four paths allowing monsters to access it. Two paths are located adjactent to eachother on the left side of the map, and two are located on the right side. It is recommended to always have at least one player watching defenses where the paths end and merge with the spawn zone. Barrier towers should be summoned immediately before the merge point in the paths, and then towers should be summoned behind them in a position allowing all towers to defend both paths. Keep in mind, there are two merging pairs of paths.
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There is but one crystal to defend in this map, and there are four paths allowing monsters to access it. Two paths are located adjactent to eachother on the left side of the map, and two are located on the right side. It is recommended to always have at least one player watching defenses where the paths end and merge with the spawn zone. Barrier towers should be summoned immediately before the merge point in the paths, and then towers should be summoned behind them in a position allowing all towers to defend both paths. Keep in mind, there are two merging pairs of paths.</div>
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{{mapsmenu}}
 
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{{NoEdit}}The map is recommended for new players. Who have just started the game, it is quite easy, (if you are a squire,) to place a spike/bouncer blockade near each end of pathway to protect from monsters. Or place 4 magic missile towers, one at each entrance to the crystal.
 
[[Category:Stages]]
 
[[Category:Stages]]
 
[[Category:Maps]]
 
[[Category:Maps]]
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[[Category:Area 1 Maps]]
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[[Category:Guides]]
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[[Category:Squire defences]]
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[[Category:Area 2 Maps]]
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[[Category:Area 3 Maps]]
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[[Category:Boss]]
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[[Category:Squire]]
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[[Category:Squire Weapons]]
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[[Category:DLC]]
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[[Category:DLC boss]]
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[[Category:Apprentice]]
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[[Category:Apprentice Weapons]]

Revision as of 16:18, 27 December 2015

Template:Map information




The map is recommended for new players. Who have just started the game, it is quite easy, (if you are a squire,) to place a spike/bouncer blockade near each end of pathway to protect from monsters. Or place 4 magic missile towers, one at each entrance to the crystal.