Dungeon Defenders Wiki
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The Summit is the final level of the classic campaign. The Ancient Dragon is fought here.
Cock in Ass
 
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It is recommended to bring at least two players to this map, especially on Insane or Nightmare.{{Template:Map Information Rewards
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|image = The_Summit.png
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|crystals = 3
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|waves = 9
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|defense units = 150
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|starting mana = 700
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|mana per round = 400
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|hazards = Falling off map, Lava via opening in metal gratting
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|challenge = Treasure Hunt
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|survival reward = Dragon (Familiar)
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|goblin = .
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|dark elf archer = .
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|orc = .
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|kobold = .
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|wyvern = .
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|dark elf mage = .
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|dark elf warrior = .
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|ogre = .
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|ancient dragon = .
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|squire easy = [[Flamewarder]] + [[Squire Guardian]]
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|apprentice easy = [[Draconis Ignis]] + [[Apprentice Guardian]]
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|huntress easy = [[The Flame Buffet]] + [[Huntress Guardian]]
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|monk easy = [[Dragon-Crested Glaive]] + [[Monk Guardian]]
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|squire medium = [[Flamewarder]] + [[Squire Guardian]]
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|apprentice medium = [[Draconis Ignis]] + [[Apprentice Guardian]]
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|huntress medium = [[The Flame Buffet]] + [[Huntress Guardian]]
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|monk medium = [[Dragon-Crested Glaive]] + [[Monk Guardian]]
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|squire hard = [[Flamewarder]] + [[Squire Guardian]]
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|apprentice hard = [[Draconis Ignis]] + [[Apprentice Guardian]]
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|huntress hard = [[The Flame Buffet]] + [[Huntress Guardian]]
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|monk hard = [[Dragon-Crested Glaive]] + [[Monk Guardian]]
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|squire insane = [[Flamewarder]] + [[Squire Animus]]
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|apprentice insane = [[Draconis Ignis]] + [[Apprentice Animus]]
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|huntress insane = [[The Flame Buffet]] + [[Huntress Animus]]
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|monk insane = [[Dragon-Crested Glaive]] + [[Monk Animus]]
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|squire nightmare = [[Flamewarder]] + [[Squire Animus]]
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|apprentice nightmare = [[Draconis Ignis]] + [[Apprentice Animus]]
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|huntress nightmare = [[The Flame Buffet]] + [[Huntress Animus]]
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|monk nightmare = [[Dragon-Crested Glaive]] + [[Monk Animus]]|squire console easy = [[Flamewarder]] + [[Squire Guardian]]
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|apprentice console easy = [[Draconis Ignis]] + [[Apprentice Guardian]]
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|huntress console easy = [[The Flame Buffet]] + [[Huntress Guardian]]
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|monk console easy = [[Dragon-Crested Glaive]] + [[Monk Guardian]]
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|squire console medium = [[Flamewarder]] + [[Squire Guardian]]
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|apprentice console medium = [[Draconis Ignis]] + [[Apprentice Guardian]]
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|huntress console medium = [[The Flame Buffet]] + [[Huntress Guardian]]
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|monk console medium = [[Dragon-Crested Glaive]] + [[Monk Guardian]]
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|squire console hard = [[Flamewarder]] + [[Squire Guardian]]
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|apprentice console hard = [[Draconis Ignis]] + [[Apprentice Guardian]]
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|huntress console hard = [[The Flame Buffet]] + [[Huntress Guardian]]
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|monk console hard = [[Dragon-Crested Glaive]] + [[Monk Guardian]]
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|squire console insane = [[Flamewarder]] + [[Squire Animus]]
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|apprentice console insane = [[Draconis Ignis]] + [[Apprentice Animus]]
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|huntress console insane = [[The Flame Buffet]] + [[Huntress Animus]]
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|monk console insane = [[Dragon-Crested Glaive]] + [[Monk Animus]]
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|reward console nightmare = N/A
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|strategy =[[File:Summitnightmareattack.jpg|thumb|left|Safe Nightmare Attack Points in Yellow. Dragon Landing Points in Blue. Choke Points in Green.]] <p style="text-align: left;">This strategy works for all difficulties up to Nightmare. Utilize a combination of [[Ensnare Aura|ensnare]] and [[Strength Drain Aura|strength drain]] auras, [[Magic Blockade|magic blockades]] and [[Fireball Tower|fireball towers]] to defend each choke point around the center stage. Position your auras so that each covers two of the four bottom choke points near the lava pits. Place backwards facing [[Magic Missile Tower|magic missile towers]] to protect towers from [[Spider|spiders]]. Place four [[Deadly Striker Tower|deadly striker towers]] facing each direction on the lower stage with two [[Eternia Crystal|crystals]] to protect from both spiders and [[Wyvern|wyverns]]. Do not devote any defense units to placing towers on the upper ramparts to combat the [[Ancient Dragon|dragon]], as either a combination of his fire breath, fireballs or spiders spawning will take them down easily.</p>
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<p style="text-align: left;">To take down the [[Ancient Dragon|dragon]], shoot him down with the [[War Ballista|war ballista]] (see hint below) then quickly run the second closest tower rampart facing his landing point. It is ideal to use a ranged damage-dealing hero for this task. The dragon's fireballs are much more slow-moving and avoidable than his close-range fire breath.</p>
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<p style="text-align: left;">Alternate jumping from each crenelation of the second tower rampart to easily dodge his fireballs, whilst ensuring any stray fireballs to pass safely above your defenses down below on the center stage. Depending on your damage dealing capacity, this may take up to an hour to take down the dragon, however your defenses should take little to no damage whilst withstanding the endless waves of enemies below.</p>
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}}
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==Hints==
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* The crest on the ground between the two crystals will glow orange when the dragon is hanging out near a ballista. If you step onto the orange glow you will be teleported to the ballista so you can easily fire it. This makes it easier to shoot the dragon, since it tends to roam away before you can run to the ballista.
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* The dragon will shoot the defense closest to itself with fireballs. It may be helpful to place decoy/sacrificial defenses, that can take a lot of damage, along the front of the castle top. This will prevent your other defenses from being destroyed by the fireballs.
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* Neither ogres nor wyverns will spawn after the dragon arrives. ''Not confirmed on Nightmare.'' Thus, you may want to reclaim defenses dedicated to the wyverns and ogres, to use DUs for attacking the dragon. Such as: Lightning auras where it perches after being hit by a ballista, or spike blockades to draw fireballs along the front edge of the castle.
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==Mobile==
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*Note that pet [[Guardian]]s and [[Animus|Animi]] are only available as challenge rewards on the mobile, and cannot be obtained from completing this map.
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*After killing the boss,you will gain the pets Allister and Squire Animus
 
[[Category:Maps]]
 
[[Category:Maps]]
 
[[Category:Stages]]
 
[[Category:Stages]]
 
[[Category:Summit]]
 
[[Category:Summit]]
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[[Category:Area 3 Maps]]
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[[Category:Area 1 Maps]]
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[[Category:Area 2 Maps]]
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[[Category:DLC]]

Revision as of 13:33, 13 February 2020

The Summit is the final level of the classic campaign. The Ancient Dragon is fought here.

It is recommended to bring at least two players to this map, especially on Insane or Nightmare.

The Summit
Map Information
Number of Crystals Number of Waves Defense Units Starting Mana
Crystal ClassicCrystal ClassicCrystal Classic 9 150 700
Hazards Mana Per Round
Falling off map, Lava via opening in metal gratting 400
Challenges
N/A
Spawn List
GoblinIconHard DarkElfArcherIconHard OrcIconHard KoboldIconHard OgreIconHard WyvernIconHard FishWyvernIconNightmare
DarkElfMageIconHard DarkElfWarriorIconHard Spider hard DjinnIconNightmare SharkenIcon Goblincoptericon Harbinger Icon
Bosses
DemonLordIcon GoblinMechIcon AncientDragonIcon Spider Queen Geniekingicon KrakenIcon Goblinbattlecruisericon Oldoneicon MegaCupidIcon MegaSnowmanIcon Mega TurkeyIcon
Rewards
PC
Easy Medium Hard Insane Nightmare
Squire & Countess
Flamewarder + Squire Guardian
Apprentice & Adept
Draconis Ignis + Apprentice Guardian
Huntress & Ranger
The Flame Buffet + Huntress Guardian
Monk & Initiate
Dragon-Crested Glaive + Monk Guardian
Squire & Countess
Flamewarder + Squire Guardian
Apprentice & Adept
Draconis Ignis + Apprentice Guardian
Huntress & Ranger
The Flame Buffet + Huntress Guardian
Monk & Initiate
Dragon-Crested Glaive + Monk Guardian
Squire & Countess
Flamewarder + Squire Guardian
Apprentice & Adept
Draconis Ignis + Apprentice Guardian
Huntress & Ranger
The Flame Buffet + Huntress Guardian
Monk & Initiate
Dragon-Crested Glaive + Monk Guardian
Squire & Countess
Flamewarder + Squire Animus
Apprentice & Adept
Draconis Ignis + Apprentice Animus
Huntress & Ranger
The Flame Buffet + Huntress Animus
Monk & Initiate
Dragon-Crested Glaive + Monk Animus
Squire & Countess
Flamewarder + Squire Animus
Apprentice & Adept
Draconis Ignis + Apprentice Animus
Huntress & Ranger
The Flame Buffet + Huntress Animus
Monk & Initiate
Dragon-Crested Glaive + Monk Animus
Survival Rewards
N/A
Strategy
Summitnightmareattack

Safe Nightmare Attack Points in Yellow. Dragon Landing Points in Blue. Choke Points in Green.

This strategy works for all difficulties up to Nightmare. Utilize a combination of ensnare and strength drain auras, magic blockades and fireball towers to defend each choke point around the center stage. Position your auras so that each covers two of the four bottom choke points near the lava pits. Place backwards facing magic missile towers to protect towers from spiders. Place four deadly striker towers facing each direction on the lower stage with two crystals to protect from both spiders and wyverns. Do not devote any defense units to placing towers on the upper ramparts to combat the dragon, as either a combination of his fire breath, fireballs or spiders spawning will take them down easily.

To take down the dragon, shoot him down with the war ballista (see hint below) then quickly run the second closest tower rampart facing his landing point. It is ideal to use a ranged damage-dealing hero for this task. The dragon's fireballs are much more slow-moving and avoidable than his close-range fire breath.

Alternate jumping from each crenelation of the second tower rampart to easily dodge his fireballs, whilst ensuring any stray fireballs to pass safely above your defenses down below on the center stage. Depending on your damage dealing capacity, this may take up to an hour to take down the dragon, however your defenses should take little to no damage whilst withstanding the endless waves of enemies below.

Hints

  • The crest on the ground between the two crystals will glow orange when the dragon is hanging out near a ballista. If you step onto the orange glow you will be teleported to the ballista so you can easily fire it. This makes it easier to shoot the dragon, since it tends to roam away before you can run to the ballista.
  • The dragon will shoot the defense closest to itself with fireballs. It may be helpful to place decoy/sacrificial defenses, that can take a lot of damage, along the front of the castle top. This will prevent your other defenses from being destroyed by the fireballs.
  • Neither ogres nor wyverns will spawn after the dragon arrives. Not confirmed on Nightmare. Thus, you may want to reclaim defenses dedicated to the wyverns and ogres, to use DUs for attacking the dragon. Such as: Lightning auras where it perches after being hit by a ballista, or spike blockades to draw fireballs along the front edge of the castle.

Mobile

  • Note that pet Guardians and Animi are only available as challenge rewards on the mobile, and cannot be obtained from completing this map.
  • After killing the boss,you will gain the pets Allister and Squire Animus