Overview
Waves
Loot
Strategies
Gallery
The Throne Room is the eighth map of the classic campaign. The Goblin Mech is fought here, coming in from the west (left) side.
The two chests behind the forge do not respawn after the first wave, resulting in less mana to collect from chests between waves.
Rewards[]
Campaign[]
Easy/Medium/Hard | Insane & Higher |
---|---|
Spare Actuator - Apprentice | Alternative Energy Core |
Diamond-Tipped Carver - Squire | Einhorn's Furnace Poker |
W-1893 Voltmeter - Huntress | M-32 |
Sword Test No.8 - Monk | Prototype Armblade |
Survival[]
- Laser Robot
- Giraffe on a Treadmill - Easy-Nightmare Victory
- Baby Goblin Mech - Ruthless Victory
- Mini Goblin Mech - Ascension Victory
Each split gets:[]
- 2 class weapons, many have 1.1 speed multiplier
- Mage: Spare actuator or Alternative energy core (around 200 ranged damage per upgrade)
- Squire: A weapon with around 400 melee damage per upgrade
- 1 mask accessory
- random armor and weapons
Survival Wave 35 (Ascension) []
In Other Dungeon Defenders Games[]
This map is reimagined in Dungeon Defenders II with a wild west aesthetic. It returns to its faithful form in Awakened with moody lightning. The Goblin Mech comes out from a portal which gradually expands as the final wave draws near. No Goblin Copters spawn above the map's northern wing.