Dungeon Defenders Wiki
Advertisement

Unlikely Allies is a challenge that takes place on Foundries and Forges.

The Eternia Crystal is replaced with friendly Ogre. Players must defend their unusual ally as he wanders the map to attack monsters. Unlike enemy Ogres, this Ogre does not physically collide with non-minion towers.

Strategies[]

Adapting to the friendly Ogre's movement is key. Your Ogre tends to stick around one of two tight intersections, though he may move up the stairs to attack a Spider.

Notes[]

Demo[]

This challenge is also available in the demo version of the game.

  • In the "Dungeon Defenders Demo" you can only play this challenge on Easy or Medium Difficulty.
  • By finishing this challenge on Medium, you will obtain the trophy for beating "Unlikely Allies on Medium difficulty or harder". You also get the Ogre Safety Razor for winning.
Recommended Level: 20 Challenge Information
Foundries and Forge
Number of Crystals Number of Waves
N/A 7
Defense Units Starting Mana
45 200
Hazards Mana Per Wave
Lava 160
Spawn List
Template:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/Enemy
Template:Map information/RewardTemplate:Map information/RewardTemplate:Map information/RewardTemplate:Map information/RewardTemplate:Map information/RewardTemplate:Map information/Reward ConsoleTemplate:Map information/Reward ConsoleTemplate:Map information/Reward ConsoleTemplate:Map information/Reward ConsoleTemplate:Map information/Reward Console
Rewards
PC
Easy Medium Hard Insane Nightmare
Console
Easy Medium Hard Insane Nightmare
Strategy

General

Place squire blockades on the large steps close to the front of enemy spawns, accompanied by an Apprentice's Fireball Towers, a Monk's auras or some Squire Bowling Ball Turrets. Be careful, as the last 2 waves spawn enemy Ogres at the central spawn point.

Alternative Strategy

  • Wave 2: During the Build Phase, switch to your Apprentice and build Fireball Towers on the edge of the upper platforms so they fire down upon where the auras are. Switch to your DPS character for the Combat Phase.
  • When the enemy Ogres arrive on the last 2 waves get them into the auras and attack them in there. It takes a lot of time for them to execute their attacks within the Ensnare Auras, making them very easy to kill.
Advertisement