Dungeon Defenders Wiki
No edit summary
(Adding categories)
Tag: categoryselect
(48 intermediate revisions by 27 users not shown)
Line 1: Line 1:
  +
[[File:Wardjinncard.png|right|300px]]
[[File:Wardjinncard.png|right|300px]]The <span style="font-weight: bold;">War of the Djinn</span> [[challenge]] is part of the [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town]] DLC.
+
The '''War of the Djinn''' [[challenge]] is part of the [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town]] DLC.
 
The goal of the challenge is to defeat the [[Djinn]] to win their allegiance.
 
   
 
The goal of the challenge is to kill the [[Djinn]]s, and rub their lamp to convert them to your side. 
   
 
==Gameplay==
 
==Gameplay==
  +
After players kill a hostile Djinn, it leaves a small trail as they're sucked into one of the many lamps around them. Furthermore, the occupied lamps can be located audibly by the noise they make. The bonging sound gets stronger as players get closer. Occupied lamps also jump up and down and emit pink and purple smoke.
''TBA''
 
==Rewards==
 
''TBA''
 
==Notes==
 
   
  +
A friendly Djinn will spawn when players rub an occupied lamp, upgrading your defenses and attacking enemies. Each wave is completed by recruiting the required number of friendly Djinn.
   
  +
This challenge is best done with 2 players. Note that when actively playing with 4 players, there tends to be a lag issue.
*''TBA''
 
   
  +
==Trivia==
  +
*Friendly Djinn are shown to be damaged by the [[Monk's]] Electric Aura. However, the Djinn do not take any damage.
   
  +
==Challenge Details==
{{Map information
 
  +
|image =
 
  +
{{Challenge Information
|crystals = 1
 
  +
|image = Moraggo Desert Town.png
|waves = N/A
 
 
|crystals = 4
|defense units = N/A
 
 
|waves = 12
|starting mana = N/A
 
|mana per round = N/A
+
|defense units = 160
 
|starting mana = 1200
|challenge = War of the Djinn
 
  +
|mana per round = 600
|survival reward = ?
 
|goblin = N/A
+
|goblin = .
|dark elf archer = N/A
+
|dark elf archer = .
|orc = N/A
+
|orc = .
|kobold = N/A
+
|djinn = .
  +
|kobold = .
|dark elf mage = N/A
+
|dark elf mage = .
|dark elf warrior = N/A|location = Moraggo Desert Town|level = 78}}
 
  +
|dark elf warrior = .|hazards = Falling Into Gaps<br>Falling Off Map
[[Category:DLC]]
 
  +
|wyvern = .
  +
|ogre = .|reward medium = [[Shai Hulud]]
  +
|reward hard = [[Shai Hulud]]|reward insane = Mythical<br>[[Genie King's Shardstaff]]
  +
|reward nightmare = Mythical<br>[[Genie King's Shardstaff]]|level = 45|reward console easy = [[Shai Hulud]]
  +
|reward console medium = [[Shai Hulud]]
  +
|reward console hard = [[Shai Hulud]]
  +
|reward console insane = [[Genie King's Shardstaff]]|reward easy = [[Shai Hulud]]}}
 
[[Category:Challenges]]
 
[[Category:Challenges]]
 
[[Category:Quest for the Lost Eternia Shards]]
 
[[Category:Quest for the Lost Eternia Shards]]
 
[[Category:DLC]]
  +
[[Category:Trivia]]
  +
[[Category:Monk]]
  +
[[Category:Monk Weapons]]
  +
[[Category:Moraggo Desert Town]]

Revision as of 07:03, 13 December 2015

Wardjinncard

The War of the Djinn challenge is part of the Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town DLC.

The goal of the challenge is to kill the Djinns, and rub their lamp to convert them to your side. 

Gameplay

After players kill a hostile Djinn, it leaves a small trail as they're sucked into one of the many lamps around them. Furthermore, the occupied lamps can be located audibly by the noise they make. The bonging sound gets stronger as players get closer. Occupied lamps also jump up and down and emit pink and purple smoke.

A friendly Djinn will spawn when players rub an occupied lamp, upgrading your defenses and attacking enemies. Each wave is completed by recruiting the required number of friendly Djinn.

This challenge is best done with 2 players. Note that when actively playing with 4 players, there tends to be a lag issue.

Trivia

  • Friendly Djinn are shown to be damaged by the Monk's Electric Aura. However, the Djinn do not take any damage.

Challenge Details

Recommended Level: 45 Challenge Information
Moraggo Desert Town
Number of Crystals Number of Waves
Crystal ClassicCrystal ClassicCrystal ClassicCrystal Classic 12
Defense Units Starting Mana
160 1200
Hazards Mana Per Round
Falling Into Gaps
Falling Off Map
600
Spawn List
Template:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/EnemyTemplate:Map information/Enemy
Template:Map information/RewardTemplate:Map information/RewardTemplate:Map information/RewardTemplate:Map information/RewardTemplate:Map information/RewardTemplate:Map information/Reward ConsoleTemplate:Map information/Reward ConsoleTemplate:Map information/Reward ConsoleTemplate:Map information/Reward ConsoleTemplate:Map information/Reward Console
Rewards
PC
Easy Medium Hard Insane Nightmare
Console
Easy Medium Hard Insane Nightmare