Weapons are the heroes' default means of attack and self-defense. Which ones a hero can equip depends on their class.
- Apprentice (Staves): Ranged-oriented weapons that can be charged up. They do not require mana to attack.
- Squire (Melee): Almost exclusively close combat. Non-Barbarian users can block to reduce damage recieved.
- Huntress (Firearms): Fully automatic ranged weaponry with a limited ammo clip.
- Monk (Polearms): Have both a melee and ranged attack.
Acquisition
Excluding other players, almost all weapons are obtained from enemies, chests, completing missions or by purchasing them from the Tavernkeep with banked mana. Which weapon types are offered/acquired usually depends on each player's current hero class. For the Tavernkeep, his refreshed stock is determined the moment players return to any Tavern.
Enemies and chests will only drop loot somebody can equip. Therefore, armor and accessories are forced to drop if everyone in the game lobby is a Summoner. Likewise, any weapon type can drop if at least one Jester is present.
Item Properties
Quality
Base quality defines the generated weapon's overall strength and hero level requirement. It is always the first word in the item's name, unless the weapon is a Trident or mission-specific victory reward.
Element
Denotes the weapon's secondary damage type: fire, lightning or poison. Always the second word in the item's name, unless the weapon is a Trident or mission-specific victory reward.
Distinct Stats
In addition to hero stat bonuses from equipping the item, there are several upgradable stats a weapon can have:
Stat | Common Weapons | Description |
---|---|---|
Base Damage | All | The base melee/ranged damage. Weapons inflict primarily generic damage by default. |
File:Damage Resistance Lightning.png Additional Fire/Lightning/Poison Damage | All but Flamethrowers | The weapon's secondary elemental damage.
|
Additional Projectiles | Staves, Polearms | Number of extra projectiles fired per ranged attack. Often caps at "+5" for a total of six projectiles shot in a fan spread. |
Charge Speed | Staves | Determines the how quickly the staff charges up. Negative values are treated as +0. |
Knockback Bonus | Staves, Melee, Polearms | Determines the knockback strength of Arcane Surge for staves and melee attacks for other weapons.
|
Projectile Speed | Staves, Firearms, Polearms | Determines the velocity of fired projectiles. Cannot be upgraded further once around "+30,000" or higher. |
Blocking Damage Resistance | Melee | Damage reduction while blocking. If this exceeds 100%, blocked attacks will not heal the defender. This stat is useless to Barbarians. |
Shots per Second | Firearms | The weapon's attack rate. |
Clip Ammo | Firearms | The weapon's ammo capacity. |
Reload Speed | Firearms | Determines reload time based on how empty the weapon's ammo clip is. |
Damage Calculation
Weapon damage is calculated through a series of factors including:
- The weapon's base damage stat.
- The user and their Hero Damage stat; some heroes naturally hit harder than others.
- Buff and debuff effects, like Hero Boost and spider webs.
- Enemy damage resistance.
- And whether or not the difficulty is set Nightmare or Ascension.
Hero Damage does not affect the secondary elemental damage on most weapons. A weapon's primary damage influences the damage dealt by several offensive hero abilities, such as Circular Slice, Joust and Hawk Stance, on top of the user's Hero Damage and their corresponding ability stat. On Nightmare and Ascension, all weapon and ability damage is reduced by ~0.16x.
Secondary Effects
Some weapons apply secondary effects to the user or enemies hit. These can range from a constant 1.10x speed boost to slowing the enemy or dealing extra damage to them overtime.
Upgrading
Weapons can be upgraded with banked mana at the Defender's Forge or Tavernkeep. This gets exponentially more expensive with every item level.
Shots per second and projectile count can only ever be upgraded on certain levels: every fifth and fourth level minus one respectively (3, 7, 11, 15, etc. and 4, 9, 14, 19, etc.) Projectile Speed cannot be upgraded past roughly 30,000. Every weapon has different max amounts of damage they can gain per upgrade. Some weapons that are obtained on Ascension difficulty gain more damage than those from Nightmare or below. The Honey Gun is one example.
Random Drops vs. Mission Victory Rewards
Almost all weapons exclusively earned for beating certain missions lack the base quality at the start of their in name and feature unique flavor text under their in-depth item info. These weapons are generally better than those from enemies or treasure chests, both in terms of stat rolls and damage gained per upgrade level.
Notes
- Certain victory weapon rewards are completely unaffected by the hero used.
- None of the four weapons of hearts in Redux can be targeted on Temple O' Love.
- A Mischief Maker and Kraken Kannon is guaranteed for beating the Temple of Polybius challenge.
Weapon Lists | |||
---|---|---|---|
By Class | |||
Apprentice - Adept - Series EV |
Wielding great staffs of great conjuring magic, the Apprentice and Adept will surely give you a nice bang. | ||
Squire & Countess |
Slashing and hacking is a great attribute. The Squire and Countess wield a great many of swords, axes, hammers, shields, and even gauntlets. | ||
Huntress - Ranger - Series EV |
Make a pick, create a big boom or pierce through flesh, those are the choices between the Huntress and Ranger. They wield flamethrowers, guns, grenade launchers, and the trusty crossbow. | ||
Monk & Initiate |
Smashing and slicing sounds fun, right? The Monk and Initiate wield a variety of fantastic weapons. These include axes, scythes, clubs, broadswords, spears, and glaives. | ||
Barbarian |
Okay, we get it, you like hacking and slashing. You know what's more fun than slashing with a sword? Doing it with two. Dual wield a great many of swords, axes, and hammers. | ||
By Weapon Types | |||
Axes | Bows | Clubs | Flamethrowers |
Gauntlets | Grenade Launchers | Guns | Hammers |
Shields | Spears | Staves | Swords |
Core Drops
| ||
---|---|---|
Apprentice | Staves | Bloodshot Staff · Bone Staff · Hydrostaff · xxx · xxx · |
Blade Staves | xxx · xxx · xxx · xxx · xxx · | |
Squire | Swords | xxx · xxx · xxx · xxx · xxx · |
Attack Shields | xxx · xxx · xxx · xxx · xxx · | |
Axes | xxx · xxx · xxx · xxx · xxx · | |
Hammers | xxx · xxx · xxx · xxx · xxx · | |
Wrenches | xxx · xxx · xxx · xxx · xxx · | |
Huntress | Crossbows | xxx · xxx · xxx · xxx · xxx · |
Guns | xxx · xxx · xxx · xxx · xxx · | |
Grenade Launchers | xxx · xxx · xxx · xxx · xxx · | |
Flamethrowers | xxx · xxx · xxx · xxx · xxx · | |
Monk | Polearms | xxx · xxx · xxx · xxx · xxx · |
Chakrams | ||
Other |
Events and Special Weapons
| ||
---|---|---|
Apprentice | Rainmaker · Void Staff · xxx · xxx · xxx · | |
Squire | xxx · Toy Sword · Void Sword xxx · xxx · xxx · | |
Huntress | xxx · Void Bow · Dragon Slayer 2000 · xxx · xxx · | |
Monk | xxx · Void Spear · xxx · xxx · |