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[[File:Huntweapontutorial.png|center|650px]]
{{Item Qualities}}
 
   
  +
===Accessing an Item's Info===
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The information screen provides a list of an item's statistics, attributes and upgrade capacity. To activate the investment screen, players must speak to the [[Tavernkeep]] or interact with their [[Defender's Forge]].
   
  +
If currently playing a level, players must wait until the Build Phase of Wave 2 to invest.
==Elements==
 
Items may also have an elemental property attached to it. The property is random.
 
   
  +
===Upgrading Your Weapon===
*Electric
 
*Poisonous
 
*Flaming
 
   
  +
Players can customize and improve their weapons by making investments. Mana spent towards upgrades is taken from a collective pool of [[mana]] shared across all hero characters. Currently the maximum upgrade levels an individual weapon can have is 404 and the maximum upgradeable stat an item can reach is 600.
==By Class==
 
   
  +
#As you hold down the Invest button, the dial gauge in the bottom left screen fills up.
  +
#Once the dial reaches its right hand side, it begins to pulsate blue and white.
  +
#All upgradeable item attributes on the upper hand of the screen begin to pulsate green. Hover over them to show a preview of an applied upgrade.
  +
#Click on the attribute to finalize your desired upgrade. Notice that the weapon advances one level.
   
  +
===Upgrade Methods===
   
  +
*By clicking on the <u>'''Invest'''</u>''' '''button, players can invest some [[mana]] towards achieving an upgrade level. This method is useful for players who cannot afford an upgrade level immediately.
  +
*Clicking the '''<u>Invest All</u>''' button allows players to automatically spend the total required mana cost to achieve an upgrade level.
  +
*Activating the '''<u>Pro Mode</u>''' button on the PC allows players to click on their weapon's stats directly to upgrade them. Upgrading a stat once with Pro Mode activated eliminates the need to press the Invest button beforehand, and players automatically spend the mana cost needed to obtain a single weapon upgrade level.
   
  +
==Properties==
{| align="center" border="0" cellpadding="0" cellspacing="0" style="width: 500px"
 
  +
===[[Quality]]===
| style="text-align: center"|[[File:Apprentice-icon.png|link=Apprentice Weapons|Click Here For Apprentice Weapons]]
 
| style="text-align: center"|[[File:Huntress-icon.png|link=Huntress Weapons|Click Here For Huntress Weapons]]
 
| style="text-align: center"|[[File:Squire-icon.png|link=Squire Weapons|Click Here For Squire Weapons]]
 
| style="text-align: center"|[[File:Monk-icon.png|link=Monk Weapons|Click Here For Monk Weapons]]
 
|-
 
| style="text-align: center"|Apprentice
 
| style="text-align: center"|Huntress
 
| style="text-align: center"|Squire
 
| style="text-align: center"|Monk
 
|}
 
   
  +
All weapons have a base quality determining their relative stats and value. Please see the [[quality]] article for details. You can also read an [[Extensive Weapon Effectiveness]] chart for the Countess and the Monk.
   
 
===[[Elements|Element]]===
==By Type==
 
 
Items may have an elemental property attached to it. The property is randomly determined when the weapon drops or is generated at the tavern shop.
   
  +
*[[Elements#Electric|Electric]]
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*[[Elements#Poison|Poisonous]]
  +
*[[Elements#Fire|Flaming]]
   
  +
It is important to note that many enemies are attuned to an element, protecting them that particular type of elemental damage, or the effects of Hero Towers which are attuned to that element (i.e. Poison-attuned enemies are immune to the effects of the [[Gas Trap]]).
  +
==Notes==
  +
*Before deciding to upgrade a weapon, it is worth looking at the [[Quality|item's quality]] (i.e. Torn, Sturdy, Godly, Mythical, etc.) to get a basic idea of how upgrade-able it is.
  +
*Upgrading is an expensive process, so only choose to invest in weapons you plan you gain the most out of.
  +
*Upgrading a weapon's damage results in an exponential increase up to a cap - the percentage of increase and cap level varying with each weapon. Therefore, weapons of a higher base damage are highly desirable.
  +
*When choosing to upgrade a weapon's [[Elements|elemental damage]] capabilities, players must bear in mind that they deal no elemental damage to enemies [[Affinity|attuned]] to their weapon's elemental type.
  +
*Note that while a weapon's base damage may appear to gain significantly lower damage amounts with each investment. However, bear in mind that unlike elemental damage, base damage is amplified by the [[Hero Damage]] stat.
   
  +
{| class="wikitable" style="text-align:center"
 
  +
! colspan="4" style="font-size:medium;" |'''Weapon Lists'''
{| align="center" border="0" cellpadding="0" cellspacing="0" style="width: 500px"
 
|[[File:Placeholder other.png|link=Hammers and Axes|center|75px|Click Here For Axes]]
 
|[[File:PhoenixBow.jpg|link=Bows|center|75px|Click Here For Bows]]
 
|[[File:Placeholder other.png|link=Clubs|center|75px|Click Here For Clubs]]
 
|[[File:Minigun.jpg|link=Guns|center|75px|Click Here For Guns]]
 
 
|-
 
|-
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! colspan="4" |'''By Class'''
| style="text-align: center"|Axes
 
| style="text-align: center"|Bows
 
| style="text-align: center"|Clubs
 
| style="text-align: center"|Guns
 
|}
 
<p></p>
 
{| align="center" border="0" cellpadding="0" cellspacing="0" style="width: 500px"
 
|[[File:PolishedGodHammer.png|link=Hammers and Axes|center|75px|Click Here For Hammers]]
 
|[[File:Placeholder other.png|link=Spears|center|75px|Click Here For Spears]]
 
|[[File:PolishedElectricBlueOrbedStave.png|link=Staff|center|75px|Click Here For Staffs]]
 
|[[File:TornPoisonousKnife.png|link=Swords|center|75px|Click Here For Swords]]
 
 
|-
 
|-
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! style="width:25%" |[[File:ApprenticeIcon.png|32px|link=Apprentice and Adept Weapons]][[File:Adepticon.png|40px|link=Apprentice and Adept Weapons]][[File:Seriesevicon.png|32px|link=Series EV]]<br> [[Apprentice and Adept Weapons|Apprentice - Adept - Series EV]]
| style="text-align: center"|Hammers
 
  +
| colspan="3" | Wielding great staffs of great conjuring magic, the Apprentice and Adept will surely give you a nice bang.
| style="text-align: center"|Spears
 
 
|-
| style="text-align: center"|Staffs
 
  +
! [[File:SquireIcon.png|32px|link=Squire and Countess Weapons]][[File:Countessicon.png|32px|link=Squire and Countess Weapons]]<br>[[Squire and Countess Weapons|Squire & Countess]]
| style="text-align: center"|Swords
 
  +
| colspan="3" | Slashing and hacking is a great attribute. The Squire and Countess wield a great many of swords, axes, hammers, shields, and even gauntlets.
 
|-
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! [[File:HuntressIcon.png|32px|link=Huntress and Ranger Weapons]][[File:Rangericon.png|32px|link=Huntress and Ranger Weapons]][[File:Seriesevicon.png|32px|link=Series EV]]<br>[[Huntress and Ranger Weapons|Huntress - Ranger - Series EV]]
  +
| colspan="3" | Make a pick, create a big boom or pierce through flesh, those are the choices between the Huntress and Ranger. They wield flamethrowers, guns, grenade launchers, and the trusty crossbow.
 
|-
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! [[File:MonkIcon.png|32px|link=Monk and Initiate Weapons]][[File:Initiateicon.png|32px|link=Monk and Initiate Weapons]]<br>[[Monk and Initiate Weapons|Monk & Initiate]]
  +
| colspan="3" | Smashing and slicing sounds fun, right? The Monk and Initiate wield a variety of fantastic weapons. These include axes, scythes, clubs, broadswords, spears, and glaives.
  +
|-
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! [[File:Barbarianclassicon.png|32px|link=Squire and Countess Weapons]]<br>[[Squire and Countess Weapons|Barbarian]]
  +
| colspan="3" | Okay, we get it, you like hacking and slashing. You know what's more fun than slashing with a sword? Doing it with two. Dual wield a great many of swords, axes, and hammers.
  +
|-
  +
! colspan="4" |'''By Weapon Types'''
  +
|-
 
! style="text-align: center"|Axes
 
! style="text-align: center"|Bows
 
! style="text-align: center"|Clubs
 
! style="text-align: center"|Flamethrowers
  +
|-
 
|[[File:axeicon.png|link=Category:Axes|center|75px|Click Here For Axes]]
 
|[[File:Shakespeareicon.png|link=Category:Bows|center|75px|Click Here For Bows]]
 
|[[File:resonanceicon.png|link=Category:Clubs|center|75px|Click Here For Clubs]]
  +
|[[File:Flamethrowericon.png|link=Category:Flamethrowers|center|75px|Click Here For Flamethrowers]]
  +
|-
 
! style="text-align: center"|Gauntlets
 
! style="text-align: center"|Grenade Launchers
 
! style="text-align: center"|Guns
 
! style="text-align: center"|Hammers
  +
|-
  +
|[[File:Fisticon.png|link=Category:Gauntlets|center|75px|Click Here For Gauntlets]]
  +
|[[File:Grenadelaunchericon.png|link=Category:Grenade Launchers|center|75px|Click Here For Grenade Launchers]]
 
|[[File:Minigunicon.png|link=Category:Guns|center|75px|Click Here For Guns]]
 
|[[File:warhammericon.png|link=Category:Hammers|center|75px|Click Here For Hammers]]
  +
|-
 
! style="text-align: center"|Shields
 
! style="text-align: center"|Spears
 
! style="text-align: center"|Staves
 
! style="text-align: center"|Swords
  +
|-
  +
|[[File:Flameshieldicon.png|link=Category:Shields|center|75px|Click Here For Shields]]
 
|[[File:glaiveunicornicon.png|link=Category:Spears|center|75px|Click Here For Spears]]
 
|[[File:orbstafficon.png|link=Category:Staves|center|75px|Click Here For Staves]]
 
|[[File:cleavericon.png|link=Category:Swords|center|75px|Click Here For Swords]]
 
|}
 
|}
  +
   
 
__NOTOC__ <!-- This removes the table of contents -->
 
__NOTOC__ <!-- This removes the table of contents -->
 
__NOEDITSECTION__ <!-- This removes the section edit links -->
 
__NOEDITSECTION__ <!-- This removes the section edit links -->
[[Category:Content]]
+
[[Category:Weapons|*]]
[[Category:Weapons]]
+
[[Category:Guides]]
[[Category:Organization]]
+
[[Category:Squire Weapons]]
  +
[[Category:Apprentice Weapons]]
  +
[[Category:Monk Weapons]]
  +
[[Category:Huntress Weapons]]
  +
[[Category:Jester]]
  +
[[Category:Summoner]]
  +
[[Category:Barbarian]]

Revision as of 07:48, 6 December 2015

Huntweapontutorial

Accessing an Item's Info

The information screen provides a list of an item's statistics, attributes and upgrade capacity. To activate the investment screen, players must speak to the Tavernkeep or interact with their Defender's Forge.

If currently playing a level, players must wait until the Build Phase of Wave 2 to invest.

Upgrading Your Weapon

Players can customize and improve their weapons by making investments. Mana spent towards upgrades is taken from a collective pool of mana shared across all hero characters. Currently the maximum upgrade levels an individual weapon can have is 404 and the maximum upgradeable stat an item can reach is 600.

  1. As you hold down the Invest button, the dial gauge in the bottom left screen fills up.
  2. Once the dial reaches its right hand side, it begins to pulsate blue and white.
  3. All upgradeable item attributes on the upper hand of the screen begin to pulsate green. Hover over them to show a preview of an applied upgrade.
  4. Click on the attribute to finalize your desired upgrade. Notice that the weapon advances one level.

Upgrade Methods

  • By clicking on the Invest button, players can invest some mana towards achieving an upgrade level. This method is useful for players who cannot afford an upgrade level immediately.
  • Clicking the Invest All button allows players to automatically spend the total required mana cost to achieve an upgrade level.
  • Activating the Pro Mode button on the PC allows players to click on their weapon's stats directly to upgrade them. Upgrading a stat once with Pro Mode activated eliminates the need to press the Invest button beforehand, and players automatically spend the mana cost needed to obtain a single weapon upgrade level.

Properties

Quality

All weapons have a base quality determining their relative stats and value. Please see the quality article for details. You can also read an Extensive Weapon Effectiveness chart for the Countess and the Monk.

Element

Items may have an elemental property attached to it. The property is randomly determined when the weapon drops or is generated at the tavern shop.

It is important to note that many enemies are attuned to an element, protecting them that particular type of elemental damage, or the effects of Hero Towers which are attuned to that element (i.e. Poison-attuned enemies are immune to the effects of the Gas Trap).

Notes

  • Before deciding to upgrade a weapon, it is worth looking at the item's quality (i.e. Torn, Sturdy, Godly, Mythical, etc.) to get a basic idea of how upgrade-able it is.
  • Upgrading is an expensive process, so only choose to invest in weapons you plan you gain the most out of.
  • Upgrading a weapon's damage results in an exponential increase up to a cap - the percentage of increase and cap level varying with each weapon. Therefore, weapons of a higher base damage are highly desirable.
  • When choosing to upgrade a weapon's elemental damage capabilities, players must bear in mind that they deal no elemental damage to enemies attuned to their weapon's elemental type.
  • Note that while a weapon's base damage may appear to gain significantly lower damage amounts with each investment. However, bear in mind that unlike elemental damage, base damage is amplified by the Hero Damage stat.
Weapon Lists
By Class
ApprenticeIconAdepticonSeriesevicon
Apprentice - Adept - Series EV
Wielding great staffs of great conjuring magic, the Apprentice and Adept will surely give you a nice bang.
SquireIconCountessicon
Squire & Countess
Slashing and hacking is a great attribute. The Squire and Countess wield a great many of swords, axes, hammers, shields, and even gauntlets.
HuntressIconRangericonSeriesevicon
Huntress - Ranger - Series EV
Make a pick, create a big boom or pierce through flesh, those are the choices between the Huntress and Ranger. They wield flamethrowers, guns, grenade launchers, and the trusty crossbow.
MonkIconInitiateicon
Monk & Initiate
Smashing and slicing sounds fun, right? The Monk and Initiate wield a variety of fantastic weapons. These include axes, scythes, clubs, broadswords, spears, and glaives.
Barbarianclassicon
Barbarian
Okay, we get it, you like hacking and slashing. You know what's more fun than slashing with a sword? Doing it with two. Dual wield a great many of swords, axes, and hammers.
By Weapon Types
Axes Bows Clubs Flamethrowers
Click Here For Axes
Click Here For Bows
Click Here For Clubs
Click Here For Flamethrowers
Gauntlets Grenade Launchers Guns Hammers
Click Here For Gauntlets
Click Here For Grenade Launchers
Click Here For Guns
Click Here For Hammers
Shields Spears Staves Swords
Click Here For Shields
Click Here For Spears
Click Here For Staves
Click Here For Swords